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Mutant Evolve/graft (Casual)

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Budget evolve deck! For casual play, seemed like a fun mechanic.

Play creatures, play more creatures, get creatures bigger. Do fun stuff with +1/+1 counters. Invert the skies as a finisher.

Ideal play (in my mind)

Turn 1: Island, 0/1 Cloudfin Raptor
Turn 2: Forest, play 1/2 Gyre Sage (evolve Cloudfin, 1/2)
Turn 3: Forest, play 3/2 Renegade Krasis (evolve Raptor and Gyre Sage, both 2/3
Turn 4: Island/Forest, play 4/4 Cytoplast Root-Kin (evolve Renegade Krasis, add token for Root-kins ability = 5/4, evolve Raptor and Gyre Sage (+1 for evolution, +1 for Root-kin ability, +1 for Renegade Krasis evolving = both 5/6. The root-kin that was played becomes a 5/5 thanks to Krasis evolving. Tap Gyre Sage for 4 green mana, play another 5/5 Root-kin (+1 from graft), evolve Renegade Krasis again, adding another token from Root-kin ability = 7/6. Gyre Sage and Cloudfin don't evolve, but gain 2 +1/+1 from Root-kin and Krasis abilities = both 7/8s. The second root-kin gets +1 from Krasis evolution, making it 6/6. The existing root-kin loses 1 token from Grafting it to the other root-kin, but gains one from the second Root-kin ability and another from Krasis evolving.

End Result: End of turn 4-
x2 6/6 Root-kin
x1 7/6 Renegade Krasis
x1 7/8 Flying Cloudfin Raptor
x1 7/8 Gyre Sage

I'd say that's pretty powerful.

Turn 5: Invert the Skies, swing for 33.

Card objectives/designation.

Creatures to be evolved:
Cloudfin Raptor - Flying attacker/blocker
Gyre Sage - Mana producer for the most part
Shambleshark - Surprise Evolutions and an early body.
Elusive Krasis - Evolves most things with 4 toughness, good for chipping enemies down with unblock ability

Creatures to ease/boost evolution:
Renegade Krasis- Bread and butter. Can only be evolved through Elusive Krasis or with the help of Graft (both Grafters will also evolve him at least once)
Plaxcaster Frogling- Hexproof for the beasties, also Graft to facilitate evolution. 3/3 will evolve any un-evolved creatures.
Cytoplast Root-kin- Evolution becomes out of control when combined with Renegade Krasis. Play this guy on Turn 4 with a Renegade Krasis out, any of the main evolves will get: +1/+1 from initial evolution, +1/+1 from Krasis evolving, and +1/+1 from Root-kin ability.

Instants, sorceries, and enchantments:
Bioshift - If an evolved creature gets removed, this can still give it some usefulness after death. Can also provide surprise kills and remove counters so that creatures can evolve again.
Invert The Skies- Finisher. Basically make my side of the board unblock able so I can put all those evolved creatures to good use.
Give/Take- Card draw, that's pretty much it.
Ooze Flux- Evolve your creatures further while generating more powerful creatures. Bring something down to its base so you can continue evolving it. Other fun stuff.

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» Revision 4 October 30, 2014 Bogaragaraga
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