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Um dein Deck auf einem offiziellen ("DCI-sanktioniertem") Turnier zu spielen, musst du ein Deck-Registrierungsformular ausfüllen. Hier kannst du solch ein Formular herunterladen, vorausgefüllt mit den Karten aus diesem Deck!
Beachte bitte: Dies ist kein offizieller Dienst der DCI. Stelle daher bitte immer noch mal sicher, dass der Zettel wirklich alle Karten aus deinem Deck enthält und alle Vorraussetzungen erfüllt. Wenn dir ein Fehler auffällt, sag uns bitte bescheid. DCI is a trademark of of Wizards of the Coast LLC.
Your number one priority is getting the commander out quickly and getting it to stick. Lots of 2-mana and cheaper mana sources to get out of the gate fast.
From here, the objective is to set up a turn when you can cast the commander and hold up mana to protect it.
Six mana is typically going to be plenty, often set up for turns 5 or 6. Once it’s on the battlefield, the game plan from there is straightforward: keep up instants to draw cards, protect the Lord, and create wraiths.
With just a turn or two after the commander hits the battlefield, you should be able to string together four to five instants or sorceries with a few other wraiths to have the needed nine to get the big boost in power. The abundance of 1- and 2-mana instants and sorceries line you up to generate three or four 3/3s a turn, which you can follow up with a Nazgûl or two and a cantrip to pump up the team and dish out the damage.
Sedgemoor Witch, Talrand and Murmuring Mystic help provide back up support and help pump out more creatures while we get the commander up and running.
The enchantment kindred discovery provides lots of card draws when wraiths are created and Baral helps keep the cost of spells low.
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6-seitig (d6) | |
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Weitere Wahrscheinlichkeiten |
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» | Revision 12 | Mai 23, 2024 | zlink11x | |||
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Revision 2 | Mai 23, 2024 | zlink11x | ||||
Revision 1 | Mai 23, 2024 | zlink11x |