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Copy of: Picnic (Golgari Squirrel, Artifact Infinite Turns) (Modern)

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*Description needs updating; trimmed the below for a more competitive build.

This deck wins in my casually competitive paper group. Needs to be refined for online tournaments. So much control...
~Strategy: Create artifact tokens and generate squirrels off of those. Win with squirrels (deathtouch+) or infinite turns. Maybe sometimes with spirits. Pay for splash with treasure tokens.~

Even my friends with legacy decks are upgrading for this one >:3

~Witch's Oven and Cauldron Familiar are the main food engine, and Gilded Goose, Cauldron Familiar and Ravenous Squirrel (gets 2 +1/+1 counters for every cat/oven cycle, growing massive quickly in this deck) provide a similar role.
~Chatterfang, Squirrel General is played next to turn Food production into squirrels.
~Then with Academy Manufactor (ideally a couple), turn each Food token into Clue and Treasure tokens, then Chatterfang creates squirrels off of those tokens.
~Chitterspitter buffs up all of our squirrels into large, hungry army, and/or sacrifice them to Witch's Oven for 2 Food tokens at once, once they reach 4/4 for double engine fuel.
~Kaya, Geist Hunter is perfect for this deck! Pay for plains with Treasure token or Gilded Goose; can be cast turn 3 with a Gilded Goose.
~Trail of Crumbs works off of the food sacrificing to scry and draw through 1/3+ of the deck, fishing out the best cards asap
~Tamiyo's Journal is broken here, and can be used almost always the turn that it's played, and every turn after if the engine is still intact.
~Bootleggers Stash: enables everything, takes opponent's aggro off the main engine, and can win with Time Sieve without Academy Manufactor.

~Infinite Turns~: Time Sieve allows a win condition of actual infinite turns once you get to the point of being able to consistently generate 6 artifact tokens (Food, Clue, and Treasure) a turn, which is all but guaranteed with this deck.
Pay for the island cost with a treasure token or with the second ability of Gilded Goose.
In an excellent game, Time Sieve can be activated and infinite turns produced, on turn 4.

~Additional Strategies: ~
~Artifact tokens are mainly used as currency in this deck, but worst case scenario you can use them for their intended purpose and still get excellent value out of them.
~Chatterfang, Squirrel General's activated ability is broken here, and has saved the game for me before.
~Use the Witch's Oven during defense to sac your blocking creature before combat damage is dealt, or your attacking creature if you're wanting to goad the opponent into blocking you for a turn, for maximum effectiveness.
Sacrifice squirrels to it once they reach 4/4 for double food tokens.
Then resurrect your cat at the end of your opponent's end phase for essentially no time spent in summoning sickness.
~Play everything you can on the opponent's turn to mess with them if you're feeling nasty
~Chitterspitter isn't a card I tutor for since I'd rather have an Academy Manufactor or Time Sieve, but when it's on the board it pulls everything together beautifully - sacrifice a food token to its first ability and trigger Trail of Crumbs, create a squirrel every turn, buff up all of your squirrels, including the forestwalking Chatterfang, and the beastly Ravenous Squirrel, have it eat its own squirrels for more buffs if no other tokens are available, etc. Best played early-mid game. All around excellent synergy card.
~Save Second Harvest until late-mid game for your side of the board to become nightmarish (see formula below)
~Purchase 3 foil Unstable Squirrel Tokens and use those as your first squirrels on the battlefield - distract your opponent with the shiny cuteness (surprisingly effective at reducing aggro)
~Mulligan aggressively for a solid start, then just let the deck do its thing - make food, build an army, relax, cast THE WORLD and win JoJo style.

WINS: Though it can win by turn 4, it most commonly wins on turns 6-10 via Time Sieve or squirrels, even with a couple of key pieces being removed.

WEAKNESS: Pure control

Focus: Think of it like setting up an economy and civilization where you're king and banker. It's glorious.

I've seen this deck make hundreds of squirrels for very little mana in a single turn, before turn 10.
Will record the stats later.

Absolutely my favorite deck
Please feel free to try it yourself - it's a lot of fun to watch and play and can be played at and against a wide range of skill levels and strategies (*no longer a beginner deck, but can be altered into one easily), and I'd love to hear how it performs in your games; I play it in paper.


~FORMULA FOR Second Harvest with Academy Manufactor and Chatterfang, Squirrel General:
Number of tokens initially created that triggers ability = T
Number of manufactors under your control = m
Number of squirrel tokens initially created as Second Harvest resolves = S

                T x 3^m + S 

Total result equals number of squirrels created by Chatterfang, Squirrel General as a result of the chain of actions on the stack resolving;
Divide total by 3 to get number of each type of artifact token created.

*The formula for Kaya has not yet been figured out, please continue to stand by :,D

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Dieses Deck scheint in Modern legal zu sein!

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