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Sisay (Planeswalkery) (EDH / Commander)

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This deck involves many interconnecting strategies for WinCon.
I have the layout of 'groups' listed more by card type than by combo, as there's just too much going on here.

[initially, I want to provide the correlation between how Sisay can fetch Lin Sivvi, who can fetch the Skyshroud Poacher; that's Commander > Rebels > Elves. kk.] psst mulligan back any Legendary cards you don't need prior to Sisay.

Perhaps the best approach to explain this is: WinCon or Survival.

WinCon Focuses (in no particular order):
• Kaldra - Using Sisay to fetch the three pieces, and support roles such as Eight-and-a-Half-Tails and cards like Eladamri, Lord of Leaves or Sigarda, Herons Grace w/ the Mirror Entity to make it untouchable, already invulnerable, always recreatable. It's not -spectactular- but can be handy w/ Worldslayer or Quietus Spike (pro-color unblockable).

  • Helm of Kaldra is fetchable Haste for recurring elves and adding like 20 mana out of nowhere.
  • Sword gets through stuff like Pariah's Shield, even if indestructable (as it still takes the damage). Also provides a 3 turn win via Commander damage if it fits the game right.
  • Shield of Kaldra is a goto for keeping Sisay safe, and obviously keeping other Kaldra pieces safe.

Mirror Entity - using this Shapeshifter, just (1) colorless spent means all things are every type, which is a big trick in this deck throughout many combos. It isn't hard to quickly hit 20/20's in this deck.

  • Priest/Archdruid/Channeler can really use this guy to pump up taking advantage of creatures in play (Skyshrowd Poacher and Lin Sivvi fetch, with Oketra's Monument, and a Helm of Kaldra to hasten each one at a time).
  • Gilt-Leaf Archdruid can use all creatures you have in play to get just that much more mana and zone a player from the game for a turn or two.
  • Odric, Master Tactician allows you to decide who gets hit where in the combat phase, so decidedly can remove key vulnerable creatures and deal lethal damage to the face.
  • Glistener Elf makes dealing with a player an easy thing, especially if backed by Eight-and-a-Half-Tails to ensure it gets through.
  • w/ one of the three mana dorks that add per elf, the mana adds up quick.
  • Sigarda, Heron's Grace offers personal and creature hexproof.

Paradox Engine w/ 'per elf' mana dorks - GG? the deck is set up to allow quick fetches of anything enough to get the ball rolling, then the mana base is solid via mana rocks and hastey Elves using the Helm of Kaldra. the Paradox Engine is an easy fix with fetching happening each untap, (a (1) from the Mirror Entity to boost), ending up landing the whole deck into play via Planar Bridge (Sisay, Lin Sivvi, Skyshroud Poacher, and Planar Bridge all fetch indefinitely) and Concordant Crossroads to hasten it all to the face (there are -zero- instants or sorceries in this deck).
-Cough Selvala, Explorer Returned who is Legendary herself, in place of a mana dork if none were drawn. It typically is enough.

... seems strange to write up only three main WinCons, but these are direct ways of dealing out the fetch effect to be usable in play when it matters.

There are in fact many more forms of 'winning', in the way a control deck 'wins' when a time loop hits with infinite turns.


Here are the somewhat-defensive/somewhat-offensive combo's:
Crucible of Worlds w/ the Inventor's Fair to fetch it first, to then play the Fair back and do it again each turn? Grab that Nevynirral's Disc, or the Darksteel Forge + Platinum Angel, with Sisay grabbing Eight-and-a-Half-Tails, Yisan, the Wandering Bard searching Copper Gnomes at (2)? Time out Yissan, the Wandering Bard first, then drop initially a Mother of Runes. (explained that in reverse, but it goes to show how it can be tight-knit, so i didn't correct it). NOTE: I have noticed it is easier to work with the Fair when having a couple artifacts in hand, otherwise fetching over and over is untimely.

  • If any artifacts hit the graveyard, fetch the Bow of Nylea and put them back into the library.
  • If there is a chance, drop Azusa, Lost but Seeking into play to play lands multiple times (Wasteland/Grasping Dunes) to deal out punishment. Fetching particular land is as easy as fetching the Exploration Map from the Inventor's Fair (w/ the Bow, repeatable).
  • w/ Azusa, Lost but Seeking you can be defensive, fetching yourself the Glacial Chasm allows you to wait until an upkeep where you decide to attack, otherwise have all incoming damage be reduced to 0. During the upkeep, you can let it fall into the graveyard avoiding the life paid, then main phase put it back into play, etc. Utilizing the Legendary Nikthos, Shrine to Nyx land you can sac -it- then play it, using it -again-.
  • this leads directly into Worldslayer w/ Eight-and-a-Half-Tails.
  • there are a LOT of artifacts out there, I simply have the ones I most prefer, they seem to support each other well - played this deck for a couple years now, refining over time ;)
  • psst new creature out, Ramunap Explorer - Crucible of Worlds as redundancy for fetch w/ Yisan, the Wandering Bard ahh yeah
  • Command Beacon makes Sisay indefinitely cheap ;)

Mindslaver + Bow of Nylea, yeah, that's (11)G for indefinite turns in a duel, or the ability to nab the mad-CC'er of their turn, hitting player C, then coming back to them tapped out and swing for the win... it is nice. No reason one can't do this multiple times a turn, with a Seeker of Skybreak or simple Sisay+Fair, taking everyone's turns for them lol.

• Ugins Nexus, for when the Elves get heavy on your side of the table or starting hand (depending on the flow of the game, and what is out stopping potentials in Sisay).

  • Riftsweeper + Bow of Nylea + Skyshroud Poacher + Nullmage Shephard, indefinite turns. If ever counter-spells are an issue, you can Dosan the Falling Leaf for spell protection on your turn (who is also fetchable "uncounterable" via Yisan, the Wandering Bard at (3)). This infinite turn loop is for games bigger than duels, but is one of the most difficult setups to land in the deck.

• Lin Sivvi, warrior princess. no kidding.

  • she can wrap up creatures with "Bound in Silence" when facing nasty stuff like Annhialate, or particulars like "Zur the Enchanter" who simply -can't- attack now.
  • Children of Korlis allows you to regain lost HP each turn, with something like Seedborn Muse in play, you can do it -every- turn (pay (1), fetch him, sac the Children, pay (3) to put back in deck, next turn). It won't stop poision or commander damage, but has uses for stalling a few turns while setting something else up, for not that bad a price per turn.
  • dropping a Mirror Entity into play always shakes things up xD, especially when you have something like Sigarda, Heron's Grace in play, to react with (1) all you want.
  • Fetches Poacher, which is how the deck bridges hard into Elves. Typically I'll fetch the Rebels w/ Lin Sivvi as cover for my setup w/ the Poacher (whom can have haste for a cost of (5) to play and equip w/ Sisay "accio" action, to then (3) a "per elf" mana dork into play, to then (2) equip the Helm, for muuuuch mana).

• Yisan is a good one, as you can:
1 - Mother of Runes, Glistener Elf, Hope of Ghirapur.
2 - Eight-and-a-Half-Tails, Melira, Copper Gnome, Priest, Seeker of Skybreak.
3 - Azusa, Dosan, Lin Sivvi, Mangara, Mirror Entity, Rune-Tail, Selvala, Elvish Archdruid, Ramunap Excavator.
4 - Linvala, Odric, Nullmage Shephard, Wirewood Channeler, Skyshroud Poacher.
5 - Cataclysmic Gearhulk, Sigarda, Heron's Grace, Gilt-Leaf Archdruid.
7 - Platinum Angel.

  • It's especially interesting to drop a quick Mother in play, then wait out til the end of the 2nd turn, punch out a 2-Priest then 3-MirrorEntity, attacking for a lot -right now-. if Sisay were to have fetched the Helm, and Odric, one could have the mana to deliver it all.

• Poacher is a goto for certain combo's in the deck:

• Tomb of Urborg + Spreading Algae + Mana Web:

  • a nasty little thing, if you draw the algae turn one, especially if going first, you can nail them out of having some of their best lands and be at a real setback. Mana Web ensures all lands tap NOW, convenient for Counter Spell denial ;) It was a key concept used against Wizards w/ dumb turn 2 Patron Wizards messing with me (go crop rotation!).
  • Rishidan Port will tap lands, making it unstoppable, if $100 for the land is worth it to you ;) you can always Exploration Map for it.

• Honorable Mention: Seeker of Skybreak + Quest for Renewal equals immediate 4 counters haha, tap: untap, tap: untap...

Umezawa's Jitte: able to deal with pests like Linvalla, as well as deal decent commander damage, if that "clock" is a thing.

Hope of Ghirapur + Quietus Spike, if the Spike is drawn from starting hand.

Tamiyo's Journal: Gives you just one fetch with Sisay, to build up simultaneously reaching other directions, for Inventor's Fair to fire off having 1 card between the Journal and the Fair being fetched played and used.

Melira, Sylvok Outcast + Ashnod's Altar + Kitchen Finks: Use Yissan for the Finks, use the Fair for the Altar, and use Sisay for Melira... and ideally you'll be starting the game with one to attempt the remaining combo.

Freyalise, Llanowar's Fury: get mana ramp alongside Yissan's fetching of "per elf" dorks; disenchant; fill your hand (not as epic as it would be in other decks, but nice all the same).

Ajani Unyielding: draw 3 every turn (there are -only- permanents in this deck); creature exile (nice for EDH); ability to boost things up (work in progress to utilize the potential in this).

Gideon, Martial Paragon: Untap all creatures - EPIC with what's going on in this deck; he becomes a creature, nice if about to get roflstomped; tap all opponents creatures - nice alternative to Odric.

Karn Liberated: exile cards away from hands; exile any permanents (woot!); we all know his ulti lollllll....

• An alternative, backup, fetch for any creatures or artifacts is through Skyship Weatherlight. If you have sufficient mana, anything can happen.


Now for the more fully-defensive combo's, to play 'control' in a game:
Pariah Shield + Shield of Kaldra:

  • pretty simple really but you gotta either draw the Pariah Shield or have the Fair get it for you. (the Weatherlight if you're desparate or just plain rich lol).
  • Eight-and-a-Half-Tails can protect your stuff.
  • Mother of Runes is handy too ;)
  • That Which Was Not Taken can be handy as well, if they don't have an answer to the indestructableness of it all (they only have to take it out to nullify any effect of indestructability, but with Eight-and-a-Half-Tails it can be tough).

Glacial Chasm + Crucible of Worlds + Asuza:

  • but for the moment between upkeep and first main, there is no damage able to be dealt to you. You can't attack though, which doesn't matter til it will win it anyways. There's little point to attacking w/o WinCon via Odric.
  • this of course branches into having the Fair then the Map then fetching all sorts of cool GW color-identity lands.

• As a note, if a game is decidedly defensive, fetching the Hall of the Bandit Lord, or the Shield of Kaldra, or Rune-Tail, or Sigarda, it can help a lot with making sure Sisay is even able to be -used- at all!

Platinum Angel +
a Shield of Kaldra,
or That Which Was Not Taken,
or Eight-and-a-Half-Tails,
or Darksteel Forge.

  • if there is need, one can protect one-self with anti-sacrifice effects that are out there, and easy to fit in the deck (cough Sigarda, Host of Herons).

Notes on cards not yet mentioned:
Cataclysmic Gearhulk, an easy way to thin the game out. replicatable.

Mangara of Corondor, an easy exile on a stick, especially if Helm is used in conjunction.

Melira, Sylvok Outcast: an easy way to deal with pesky infect.

Mox Opal, easy to add when you've already two artifacts, which makes things like Paradox Engine explode!

Oketra's Monument, very nice for boosting up the creature count, to then use with Mirror Entity and whatever you have in that direction in that game being played. Helps Sisay be cheaper.

Awakening, Quest for Renewal, Seedborn Muse - untap is awesome.

Yavimaya Hollow and Kor Haven are great for dealing with massive/absurd situations like blightsteel haha


I hope you like the concepts, and if you would be willing to write a note on this deck, i'd appreciate it. It's as all-comer as I could make it, started it when I picked up a Foil Sisay for $4 and change at a card shop lol

It just keeps pressing and pressing on, nonstop keeps launching, especially when you know what the opponent is playing and can pre-empt; if you can deal with his cards with fewer of yours, it leaves you room to squeeze in that WinCon xD

Enjoy

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This deck does not appear to be legal in EDH / Commander.

Problems: Paradox Engine is banned.

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» Revision 2 September 29, 2017 MekLeN
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