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I had a cleric tribal deck back in the days of Onslaught Standard, and have been adding cards to it for several years. This deck revolves around cards such as Starlit Sanctum, Doubtless One, Vile Deacon for offense, and Whipgrass Entangler and Battlefield Medic to keep things locked down and held back. I don't get a chance to play any kind of casual format except Commander these days, so I decided to convert the old thing into a new Commander variant with Ghost Council of Orzhova as my general. So this is mostly an aggro deck that utilizes all the good Cleric tribal effects alongside all the good Clerics, with some removal and other tricks thrown in for good measure.
Core Cleric Tribal Cards:
Daru Spiritualist
Battlefield Medic
Whipgrass Entangler
Master Apothecary
Rotlung Reanimator
Cabal Archon
Edgewalker
Doubtless One
Akroma's Devoted
Vile Deacon
Celestial Gatekeeper
Battletide Alchemist
Ancestor's Prophet
Profane Prayers
Starlit Sanctum
Pretty much all the other cards in the deck are negotiable (and maybe even some of the worse cleric tribal effects), but I'd like to keep the cleric count as high as possible to get the most out of the cleric tribal effects. I'm using Ghost Council of Orzhova as my general as opposed to Obzedat, Ghost Council to dodge the ever prevalent mass removal effects that reign in Multiplayer Commander (including my own). If there are any clerics I've somehow missed that deserve an inclusion, or some White/Black effect that is an auto include in a Commander deck, or any other "generic tribal" cards like Shared Triumph please let me know. Any other criticisms or suggestions are welcome.
Note this is a partial budget deck; I'm not averse to buying cards in the 5-10 dollar range, but don't suggest things like Vindicate or the like.
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» | Revisión 2 | Marzo 14, 2013 | Mischalaniouse | |||
Revisión 1 | Marzo 14, 2013 | Mischalaniouse |