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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Instructions from TheInstructor:
This deck is an exceptionally good time to play. Finding a careful balance between a classic beatdown strategy, an efficient way to distribute weakening -1/-1 counters on your foes and a potent poisonous win condition. Your early turns start like most decks do, playing out Rampant Growth and other ways to bump up your mana ahead of the rest of the table.
Your midgame involves distributing counters around the table, ideally mixing in all three that we see here! You can having growing threats with +1/+1 counters, keep your opponents down with -1/-1 and you want to sneak in a poison counter or two early on everyone. The exact permutation of counters doesn't even matter, our wasteland warlord of a commander loves them all!
The end game is where your Commander drops in and crushes the competition. He immediately gives you two more counters of any and all kinds, potentially edging some opponents towards a poisonous death, with even more if you have a Roaming Throne or Panharmonicon ready to herald Immortan Joe's entrance. Even if you can't proliferate out a kill, you can sneak in surprise wins with Tainted Strike, Triumph of the Hordes, or even just trample over while your beefy Warlord relaxes on a Dragon Throne of Tarkir.
Decklist by Drew Knapp over infinity.tcgplayers.com
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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» | Revision 2 | May 26, 2024 | TheInstructor | |||
Revision 1 | May 26, 2024 | TheInstructor |