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Built this for my first deck coming back into magic with some friends. Probably the first deck ive actually built tbh. Also have no idea how i should write this but figured it might help me later or someone if they end up trying it.
Main gameplay consists of obviously casting spells while you have Vial Smasher the Fierce and Krark, the Thumbless. A perfect setup from what ive been able to do so far would be having Tavern Scoundrel /Glittering Stockpile in your first draw to help with stacking up treasures/usable land early to help with your X cost cards and aswell as recasting your commanders later as theyre quite weak. Biggest power gains would be Roaming throne, double vision and twinning staff, all of which essentially double/triple your casts in best case scenarios. Roaming throne also helps with coin flips on Krark to help with returning casts back to your hand. Krarks thumb in combination with Roaming throne makes it to where you can choose to keep a card forever in your hand after casting, in combination with cards like Deadly Rollick you can just wipe somones board minus shroud/hexproof, for free and recast after counters so they do not matter. Unfortunately ive yet to honestly draw any of the game enders while having enough land to make it happen lmfao, with that said the two tutors in the deck should be used on 1. Roaming throne, 2. Krark Thumb 3. Double Vision 4.sunbirds invocation 5.Thunderous wrath if somehow you have all 4 already for big damage.
Deck is still being actively worked on.
2-seitig (Münzwurf) | |
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6-seitig (d6) | |
20-seitig (d20) | |
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