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Aggro and combat tricks. The perfect way to leave behind my beloved Heroic.

With a mana curve averaging out at just over 2 CMC, only 16 lands that can actually tap for mana, and a plethora of pump spells and prowess triggers, there are far too many ways to change combat math in your favor.

The ideal game will culminate in the resolution of a Zada, Hedron Grinder, followed by the subsequent untapping turn five of the glorious Goblin-Ally. From there, keeping a constant board presence is your only real concern. Protection spells such as Valorous Stance, Feat of Resistance, and Lithomancer's Focus will help keep your board alive while simultaneously pumping your team, even if only temporarily. Seeker of the Way and Monastery Swiftspear are powerful threats in and of themselves and a well-protected and well-buffed Seeker can easily close out a game on its lonesome. Hordeling Outburst and Dragon Fodder both serve dual purpose as creature creation spells, and catch triggers for prowess, and if you manage to keep Zada and a Seeker alive, you can easily outpace other archetypes in the late game, despite Aggro's habit of losing gas later on (see casting Defiant Strike on Zada with a full board). Titan's Strength will buff your team or a singular creature, while allowing you to sculpt your draws, and Tread Upon/Temur Battle Rage give Trample, with the Battle Rage being the slightly more universally useful spell, due to how easy it is to trigger the ferocious. Lastly, Become Immense is perhaps your best buff spell, and is incredibly easy to delve for and cast for G, and alongside a Temur Battle Rage, can shut out a game by turn four, potentially, provided you fill the graveyard properly and keep the board clear.

This is the final cut of the Mainboard, with the possible change of the last Tread Upon to a Third Temur Battle Rage. The only adjustments going forward, unless there is a massive shift in the Meta against this gameplan, will be to the still under-construction sideboard.

//EDIT\

I have dropped Tread Upon in favor of Temur Battle Rage, and cut the numbers of the playsets a bit to allow for a three-of wild slash to deal with Jace, Vryn's Prodigy. I have also abandoned Hordeling Outburst and its hard-to-hit RR, in favor of the easier-to-hit Monastery Mentor, which in many matchups could theoretically create a larger quantity of higher quality token creatures.

In addition, a preliminary sideboard has been put together for the deck. A potential post-sideboard option is to go the route of Atarka Red, utilizing cards like the aforementioned's Command, Exquisite Firecraft, another Become Immense and Temur Battle Rage, and Chandra, Fire of Kaladesh. For more controlling match ups, Feat of Resistance and Lithomancer's Focus give some resilience against end-game creatures in Dragon or Eldrazi flavor, while Valorous Stance can kill an attacking Dragonlord Ojutai and, with a few tricks (See Titan's Strength + Valorous Stance), even a Mantis Rider. The Midgame Matchup is strong as it stands, with perhaps the addition of a Feat of Resistance and Valorous Stance to protect your creatures and kill of an opposing Siege Rhino.

//EDIT 2\
The rework of the landbase is... Interesting, to say nothing else. A single Smoldering Marsh gives the capability to shift into a more aggressively slanted Abzan Red deck post-sideboard, and with five of the eight fetches able to snag the black source, odds are favorable for the ability to cast Abzan Charm, Crackling Doom, or even a Siege Rhino. The ability to pick up the aggression with the fourth copy of Temur Battle Rage and Become Immense stands, with much more removal being available in the sideboard for a more divers sort of matchup.

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Banquillo

¡Este mazo no parece ser legal para Standard (Temporada from Sep 2021)!

Problemas: No legal en este formato: Become Immense, Bloodstained Mire, Canopy Vista, Cinder Glade, Defiant Strike, Den Protector, Dragon Fodder, Prairie Stream, Seeker of the Way, Smoldering Marsh, Stormchaser Mage, Tandem Tactics, Temur Battle Rage, Titan's Strength, Wild Slash, Windswept Heath, Wooded Foothills, Zada, Hedron Grinder, Abzan Charm, Become Immense, Chandra, Fire of Kaladesh // Chandra, Roaring Flame, Crackling Doom, Feat of Resistance, Siege Rhino, Temur Battle Rage

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