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Fun squirrel token generation and pump up utilising Tribal unity, Beastmaster Ascention and Parallel Evolution as win conditions. Final win condition is simply swarm the board, which isn't that hard to do with this setup.
The strategy here is to put out lands, enchant them with Squirrel nest and use Arbor Elf and Deserted Temple to untap the enchanted lands, allowing multiple activation of the land and horrific mana ramp + token generation.
Use Squirrel Mob and Adaptive Automaton to buff all the squirrels in play and use the Swarmyards to save the mob or automatons from death to keep the mob of fur and teeth pumped up. Most other cards are aimed at producing more squirrel tokens so ensure you have a load of these.
For the win conditions the best blow-out is to pump all that lovely mana into Tribal Unity and watch as your opponent tries to figure out how to block the little bleeders from eating his face. Beastmaster ascension is also a great way to ensure HUGE squirrels as you will get in lots of attacks all of the time should you be using your tokens correctly.
If your opponent keeps putting enough chump blockers in the way (gobbo or soldier decks, for example), switch tribal unity for Overrun to gain trample and simply don't care if you're blocked by weenies. Don't be frightened to sacrifice lands mid-game for more tokens once you have a couple of mobs or automatons out.
Consider Naturalize or even Prey Upon for artifact and creature removal if things are sticky. If you need more mana ramp and token production and don't mind the cost, stick Earthcraft in as another way to get your Nests to activate. Beware - it's an expensive card!!
Have fun. My girlfriend already hates this deck, claiming it's a troll deck. I sort of agree - use this when wanting to punish other aggro players using their own schtick or when wanting to surprise someone with cute unexpected death from 1/1 tokens.
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