deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Niv-Mizzet, Kombo King: Partial Primer and Details (EDH / Commander)

For most Magic software, including Magic Workstation and Cockatrice:

For MTG Arena:

For Magic Online (MTGO):

For others:

To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!

(-> Your Settings)

Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.

Please select the columns you would like to see:

Niv-Mizzet, the Firemind. Niv-Mizzet is the brilliant dragon leader of the Izzet guild based in the city world of Ravnica. This deck is a gathering of his greatest minions and treasures brought to one place in order for him to wage war on the rest of the multiverse.

In all seriousness though. My Niv-Mizzet EDH is an ultra-competitive, yet not too expensive*, multiplayer combo deck. This decks main goal is to go either fully infinite or at least resolve a very synergistic combo fuelled either with or without Niv-Mizzet's presence on the battlefield. Resolving almost any of the combo's present within the deck should easily be enough to either win, knock at least one other player out of the game, or at least put yourself in a position of dominance that nobody else present within the game could hope to reach once you've situated there.

I am still fairly new to the Niv-Mizzet deck in comparison to many other owners of this general or archetype but am also a fairly experienced MTG player so I feel that I can provide a strong explanation on all of the combos, synergies and strategies present within the deck.

To start off, I'll go through every combo present within the deck, NOTE: THESE ARE NOT SYNERGIES, I'll try and get through as many of those as possible afterwards.

INFINITE MANA:

Palinchron + Phantasmal Image

Deadeye Navigator + Palinchron (or) Cloud of Faeries & Izzet Boilerworks
Reiterate + Reset + 8 Lands

Filigree Sages + Khalni Gem/Gilded Lotus + Training Grounds (Hearstone is usable with Gilded Lotus only)

Filligree Sages + 8 Mana + Doubling Cube + Training Grounds (Heartstone is usable with 9 mana)

Rings of Brighthearth + Basalt Monolith

Isochron Scepter + Reset + Filigree Sages + 6 Lands

Kiki-Jiki, Mirror Breaker + Zealous Conscripts/Pestermite/Deceiver Exarch + Intruder Alarm

INFINITE DRAW:

Niv-Mizzet the Firemind + Curiousity/Ophidian Eye/Tandem Lookout/Mind Over Matter (Also damage)

Mind Over Matter + Arcanis the Omnipotent/Azami, Lady of Scrolls/Temple Bell (Will mill the entire table with Temple Bell but can be risky)

Reiterate/Izzet Guildmage + Reset + Brainstorm (Fetchable with Firemind's Foresight)

OTHER COMBO'S:

Kiki-Jiki, Mirror Breaker + Deceiver Exarch/Pestermite/Zealous Conscript/Intruder Alarm & Any creature = Win combo

Erratic Portal/Crystal Shard/Equilibrium/Deadeye Navigator + Mnemonic Wall/Izzet Chronarch + Time Warp/Temporal Manipulation = Infinite Turns provided mana is available

Firemind's Foresight (fetching) Reiterate + Reset + Lightning Bolt = Win combo

Academy Ruins + Mindslaver = Lock your opponent

Deadeye Navigator + Palinchron/Cloud of Faeries((Training Grounds/Hearstone/Izzet Boilerworks + Pestermite/Deciever Exarch/Zealous Conscripts)) + Intruder Alarm + Niv-Mizzet, the Firemind/Arcanis the Omnipotent/Azami, Lady of Scrolls (This is long and incredibly vague so here's an explanation. You flicker one of the land untap creatures using Deadeye Navigator and untap a land using Palinchron, Cloud of Faeries or the difficult method, this should cost one mana flat and balance itself but can net you infinite if you have both Training Grounds/Hearstone & Izzet Boilerworks. Because you have a creature infinitely flickering your draw creature is able to infinitely draw cards.)

These are only a few of the easier infinite combo's available within this deck than the ones I have just explained but they are similar to the long combo I explained above and it is pointless to go through every single one because as you play the deck, the more hidden combos will reveal themselves.

Though incredibly difficult due to the nature of infinite combo's and their varying pieces, I have tried to make most of the deck work together fairly well despite it's combo specific nature.

SYNERGIES: These are cards that do not simply combo but also just generally help out with piloting the deck

Training Grounds: Works well with any creature with an activated ability that doesn't tap it out.

Isochron Scepter: There are a few smaller 1-2 cmc spells that you would not normally see within a hardcore combo deck such as this one, these are for use with Isochron Scepter and answering smaller threats that other players are directing at you.

Dream Halls: Though I haven't mentioned it yet, Dream Halls is the bread of this deck, it provides an incredible canvas on which you can use the massive card advantage this deck obtains to cast anything you need to.

Psychosis Crawler: Even though you may be able to obtain an infinite draw engine, In some scenario's due to only having 100 cards in your deck, If the infinite draw engine happens to occur on a turn that you do not also have infinite mana, you will (best case scenario) only be able to knock two players out before you mill yourself, Psychosis Crawler makes it so that with only a 40 card draw you can knock every other player out of the game.

Thanks for reading! If you have any suggestions or comments please share them I'm always open to opinions and I always want to have improvements I can make on the deck. :)

*(I will include pricier cards that will improve the deck within the sideboard, also a few cards I didn't include that could help)

Tags

Sideboard

This deck appears to be legal in EDH / Commander.

Turn: Your life: Opponent's life: Poison counters:
Hand (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

Name

Type

Notes

Power

Toughness

card

Type

Notes

Power

Toughness

 

Counters

Move this card to:

Actions

2-sided (coin flip)
6-sided (d6)
20-sided (d20)
Sides:

Auto-draw

Auto-untap

Double-click to open card details.

Move selected to:

Combined probability

Min. amount:
Card:

Custom calculation

If I play a card times in my ? card deck, how likely am I to draw it times?
  Name Hand Turn 1 Turn 2 Turn 3 Turn 4 Turn 5 Turn 6 Turn 7 Turn 8 Turn 9 Turn 10

Additional Probabilities

Embed Into Forums or Website

For forums and blogs please select one of the BB-Code options. For websites and forums that support HTML (e.g. Wizards Community Forums) you can use the HTML options.

Link to this deck

Here are some suggestions for cards you could add to your deck, based on decks that other players have built with this Commander.

Please add some cards to the deck to see card suggestions.

Unfortunately, we could not detect a Commander in this deck. Please choose it here to view card suggestions. To make sure this deck is analyzed properly in the future, please flag your Commander in the deckbuilder or put it in a separate section called "Commander".
Score Card Name Type Mana Rarity Salt
Powered by edhrec.com
There are no comments about this deck yet.
English card names will be linked automatically.
In addition, you can use BBCode (like [b][/b], [url=...][/url] and so on) here.

An error with your login session occured:
unknown
You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Refresh Session button and then try again.
If the problem persists, please contact us.