Para a maioria dos softwares de Magic, incluindo Magic Workstation e Cockatrice:
For MTG Arena:
Para Magic Online (MTGO):
Para outros:
Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!
Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.
The biggest question mark in the deck might be the lack of Lightning Bolts. In testing, I didn't really have much use for the card. I would win before most aggro decks could kill me and I found that I'd rather have counterspells and card draw against control decks. Izzet Charms and Spell Pierce went in, Lightning Bolts and Flame Sash went out.
I realize this leaves me vulnerable to RG blitz and opposing Spellskites (which Flame Sash deals with), but I thought what I gained in terms of power and flexibility was worth it.
Desolate Lighthouse - with 8 fetches, I wasn't really afraid of running out of colored mana. Desolate Lighthouse gave me a way to dig for combo pieces during the mid-late game.
Academy Ruins - Ideally, I could recurse Engineered Explosives against tokens, wiping out tokens, and then their anthems + Auriok Champions. Didn't get a chance to pull it off, and I'm glad I didn't need to.
Sideboard choices:
Pyroclasm - early sweeper of choice. Not much to say. This card performed well for me.
Engineered Explosives - Sweepers four to five. Best against tokens.
Blood Moon - Tron/Domain/UWR control/Scapeshift. Modern's a greedy format and this old enchantment punishes greedy decks.
Counterflux - On the off-chance you face a hardcore control deck, it's nice having the final word.
Ancient Grudge - Against affinity and torpor orb. Getting two uses out of one card is good in my book.
Spell Pierce - Additional counterspells to protect the combo.
Batterskull - I netdecked this. I assume it's good against something or is a credible back-up plan if you get Slaughter Game'd. I kept it in on the off-chance I needed it.
Pithing Needle - Just because. Shuts down mutavaults, vials, planeswalkers for the low, low price of one mana.
I piloted this to a 4-1-1 finish, good enough for top 5 at a recent major modern tournament. I drew with my brother and lost only to Domain Zoo, which highlighted the need for Lightning Bolts.
2-sided (coin flip) | |
---|---|
6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Probabilidades Adicionais |