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Sphinx's Thopters (Standard)

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http://tappedout.net/mtg-decks/sphinxs-thopters/ is my TappedOut layout :3

After quite extensive playtesting I can confirm that this decks Primary and Secondary playstyles hold up to my expectations.

The Primary playstyle I designed this deck around is, at the core, immense Draw while activating Sphinx's Tutelage. I have included a chance reset, Day's Undoing, in the case that your preparation for Sphinx's Tutelage is overwhelming and your draw is supremely overwhelming what your deck currently has in it, IE: You have 2x Monastery Siege and per say a Thopter Spy Network with many Thopter's landing hits causing draw as well with your Deck only having say 26 cards left in it while you consume about 6-14 cards per turn, just reflush everything and restart lol.

The Secondary playstyle, as per the usual with my deck designs, is just pure Damage, straight to the opponents face. With the included Chief of the Foundry, the use of Thopter Spy Network's, and finally Whirler Rogue. Your damage will be amazing if used correctly. IE: 3x Thopter's, 2x from Whirler Rogue this turn and 1x from Thopter Spy Network this turn, out alongside two Chief of the Foundry, you will have 3x 3/3 Thopter's. With the use of Whirler Rogue's useful ability, "Tap two untapped artifacts you control: Target creature can't be blocked this turn.", you can make one of your 3/3 Thopter's unblockable, not that it needs to be lol IT HAS FLYING xD.

While there are a number of cards over the Standard limit of 60 cards, you can remove four cards as I do normally: 1x Chief of the Foundry, 1x Alhammarret's Archive, and 2x Negate's.

Tips:
It's okay to have massive amounts of Draw before Sphinx's Tutelage is out.

Ideal Land in opening Hand is three, at least two.

Your only defense is a number of Bounce and Control Spells as well as your Thopter's so use, kill xD, them wisely. Make sure to have Thopter's alive for Draw, due to Thopter Spy Network.

I have included a large creature wipe, Aligned Hedron Network. It's actually more useful than most would think. :3

Be careful when using Alhammarret's Archive its effect, by choice at least, will override card draw to two. On the other Hand you can choose to use it to save yourself from the overwhelming amount of card draw you will have set up without Sphinx's Tutelage.

Monastery Siege should be played only in Khans modal. While it is useful to have protection on your creatures this deck just doesn't have any value in saving your creatures when they are generated so often.

Do note that this deck works on colorless (Eldrazi / Wastes).

Overview: While this deck is mainly just Gimicky and Damage, it is really satisfying watching your opponents mill every time you do almost anything.

Etiquetas

¡Este mazo no parece ser legal para Standard (Temporada from Sep 2021)!

Problemas: No legal en este formato: Sphinx's Tutelage, Thopter Spy Network, Whirler Rogue, Hangarback Walker, Artificer's Epiphany, Crippling Chill, Fascination, Force Away, Monastery Siege, Ugin's Insight, Displacement Wave, Aligned Hedron Network, Chief of the Foundry, Alhammarret's Archive, Orbs of Warding, Day's Undoing

Turno: Your life: Opponent's life: Poison counters:
Mano (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

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¿Si juego una carta veces en mi mazo de ? cartas, cuan probable es robarla veces?
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» Revisión 2 Diciembre 29, 2015 Livebacteria
Revisión 1 Diciembre 25, 2015 Livebacteria
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