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T1 Results w/ suggested SB swaps
(1-2) vs Mono Blue Turbo Turns
-4 Searing Blaze
-4 Eidolon of the Great Revel
+4 Destructive Revelry
+2 Path to Exile
+2 Deflecting Palm
Eidolon hits very few of their cards and they don't play any creatures that can be killed with a searing blaze. Post board, keeping their ramp and card draw off the table should be priority 1. Path and deflecting palm are there just in case they can get their combo off and you need to exile or deflect their win condition.
(2-0) vs RU Storm
-4 Searing Blaze
+2 Destructive Revelry
+2 Skullcrack
This match-up is just a gold-fishing race. Sticking an early Eidolon will likely cause them to scoop if they cant get rid of it. They play very few if any creatures so Searing Blaze is out post board. Replaced with Skullcrack and Destructive Revelry to keep Pyromancer's Ascension off the table without being overly committed to doing so.
(1-2) vs Affinity
-4 Eidolon
-1 Skullcrack
-4 Lightning Helix
-1 Rift Bolt
+2 Path to Exile
+2 Deflecting Palm
+4 Destructive Revelry
+2 Volcanic Fallout
Even though you are playing the control deck in this match-up, this is still primarily a race. Eidolon is ok on the play if you can stick one early enough, otherwise it will likely just eat a removal spell. Try to save your Revelrys for a buffed Vault Skirge, Cranial Plating or Master of Etherium, you should feel free to Searing Blaze any other threat. Aside from Skirge or Master, Arcbound should be the only other reason you point a burn spell at a creature. Deflecting Palm is great for a plated Champion, just make sure they can't instant speed attach it to something else in response first.
(2-0) vs Mono Green Goblin Charbelcher
-4 Searing Blaze
+2 Deflecting Palm
+2 Destructive Revelry
Another gold-fishing race. Post board, leave up Deflecting palm at all times. They can't do anything to stop it, but it will turn an otherwise loss into a free win if they go off.
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6-sided (d6) | |
20-sided (d20) | |
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Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades Adicionais |