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Aggro, Beatdown, Vampire/Elemental Deck
The Focus of this Deck is to tear your opponents face off, and then proceed to shove fire down the previously mentioned face-hole.
The Red Elemental cards revolve around getting Nova chaser out early, combo with flamekin harbinger for rinse and repeat, every time a nova chaser dies you can bring her back to the board and go grab another one for a chain of 3... 3 Nova chasers hitting = 24 average damage if they block. If Nova Chaser isn't on the board by turn 4 you're doing something wrong. flamekin harbinger can grab stigma lasher early and paired with lightning greaves you can sneak it in without your opponent being able to object, totally destroying healing decks.
Many low cost vampire creatures with evolve come out early and get stronger quickly. they form the core fighting force, lots of haste and trample and deathtouch+first strike to keep opponent beaten down and on the defensive.
This Deck starts firing up really early game and hits very hard very fast.
Sorin Markov combo with Chandra Nalaar for a cheap win, and Sorin Markov Combo with Stigma lasher for the kiss of death. The deck never wants for mana thanks to allover low cost to play cards. and if it doesn't have a creature to play every turn you can spend the mana to evolve existing creatures and make them more powerful, it's very efficient. The addition of Dash hopes, Imps Mischief and Lightning greaves is to help cut through control decks, the main weakness of this deck.
The aim is to kill your opponent before they can even get their engine started, so if they can stutter it and land a lot of control early on it really hurts this deck, because there is not much defensive capability
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Revision 1 | April 3, 2015 | Argocyde |