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Pretty straight forward deck.
Play a couple of goblin's and get Krenko out to turn them into an army as fast as possible, possibly giving him haste and using magewrithe stone, bracers or thousand-year elixer.
He doesn't need to be protected all that hard since he can be recast pretty easy, only has to use his ability a couple of times to do some real damage and the goblin's can hold their own pretty well.
Some red "card advantage" to keep the gremlins coming mid and late game. Ie. Commune with lava, wheel of fortune, reforge the soul, skullclamp and outpost siege.
Wincondition = critical mass of tokens + goblin bombardement, purphoros, burn at the stake, goblin war strike, coat of arms, shared animosity, descent of the dragons or mob justice
Most valuable goblins on the team: Goblin Chirurgeon and sledder to keep the rest alive. Recruiter, ringleader, warchief and skirk prospector to get the rest into play
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