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G/U/R/W Superfriends (Standard)

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So my Superfriends deck changed from Bant to Temur with a splash of white. The deck works pretty well from what I've tried. I don't have the money for all the lands needed but I feel if you have the recourses for the lands you the deck will be pretty good. All 'Ive seen that holds the deck back is the fact that the land is inconsistent. But even then it isn't that big of a problem.
Creatures: 14
Llanowar Elves is ramp
Paradise Druid is also ramp
Evolution Sage is just to get some counters on our walkers easily
Shalai, Voice of plenty is protection and can make or small creatures a bit bigger in the late game
Bioessence Hydra is one of the win cons in the deck. we make it big with our like 15 planeswalkers and swing for big damage.
Planeswalkers: 15
Ajani, the Greathearted is here for life gain and can put counters on our creatures and other planeswalkers.
Domri, Anarch of Bolas can at least +1 Loyalty to add some extra mana to your pool for that turn. also combos well with Hydra and Sarkhan's -3 loyalty ability
Dovin, Hand of Control is help versus control somewhat (I think) and can protect itself in the early game.
Kasmina, Enigmatic Mentor is genuine protection and helps with thinning the deck while putting a decent creature on the field.
Kiora, Behemoth Beckoner can help ramp in the early game and is at best 7 +1/+1 counters on Hydra. also is card draw combos with Sarkhan's -3 loyalty ability and Hydra
Narset, Parter of Veils helps thin the deck to any Planeswalkers
Saheeli, Sublime Artificer in the early game can give us creatures on the field and in the late game is another planeswalker for the win conditions.
Sarkhan the Masterless is the reason we added red to this deck. He is a win condition of the deck. his -3 ability is a great creature on the board. and at best his +1 can have 9 4/4 flying dragons swinging at the opponent in the air.
Tamiyo, Collector of Tales is at least protection from decks that want to mill us. and her +1 lets us get to our planeswalkers a bit faster if anything.
Spells (Instants and Sorceries): 6
Lava Coil is removal and just helpful. Can get rid of some threats with the exile factor.
Bond of Flourishing is a way to get to my planeswalkers and creatures a bit faster while gaining a bit of life.

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¡Este mazo parece haber sido ser legal para Standard (Temporada Oct 2018 — Oct 2019)!

Turno: Your life: Opponent's life: Poison counters:
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» Revisión 4 Abril 30, 2019 Kiora_God
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