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Burn and dragon spells for early-mid game removal. Anger of the Gods to exile mana dorks, vs aggro and raptors. Crux of fate as secondary board wipe and pseudo duneblast. Outpost siege, Tormenting Voice and Magma jet for card advantage. The goal is surviving long enough to cast or reanimate our dragonlords.
This deck has a few reanimation tools (whip, havens, foul renewal and fearsome awakening). Because we're not playing green and don't have access to Wayfinders, we have to play Tormenting Voice as our discard outlet. It's actually good in this deck because it allows you to keep subpar hands (trade tormenting voice + atarka for 2 new cards). It helps to delve for murderous cut as well as enabling our 3 reanimation spells. Foul Renewal is basically a Haven with teeth. It's great with our dragonlords because it will always be either -5/-5 or -8/-8 which kills pretty much anything in the format. Fearsome Awakening is a neat trick that can sneak up an Atarka as early as t5. But again those cards are completely dead if we don't actually have dragons in our graveyard which is why I feel like Tormenting Voice is a must.
Other cards to consider: Dragonlord Kolaghan or Foe-Razer Regent instead of Silumgar. Kolaghan's Command instead of Foul Renewal/Fearsome Awakening. Still testing the deck. In theory does great vs devotion, raptors and aggro. Might do poorly vs control and Mardu Dragons. Sideboard plan is to replace dead removals or replace the dragonlords for more aggressive dragons.
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