deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Salvaging Tezzerator (Modern)

Para la mayoría de software de Magic, incluído Magic Workstation y Cockatrice:

For MTG Arena:

Para Magic Online (MTGO):

Para otros:

Para jugar tu mazo en un torneo ("Oficial DCI") necesitas tener una hoja de registro de mazo. ¡Desde aquí puedes descargar esa hoja rellenada con las cartas de este mazo!

(-> Tus preferencias)

Por favor, entiende que este no es un servicio oficial del DCI. Asegúrate de que la lista contiene todas las cartas de tu mazo y de que cumple todos los requisitos de los torneos oficiales DCI. Si adviertes algo erróneo, por favor, ¡comunícanoslo! DCI is a trademark of of Wizards of the Coast LLC.

Seleccione las columnas que desea ver:

This is a fun budget combo deck that builds on the foundation of the original Tezzerator deck played by Kenny Oberg at Pro Tour Berlin in 2008.

It uses the synergy between Lotus Bloom and Salvaging Station to generate huge amounts of mana which can be used with the suite of other artifacts and planeswalkers in the deck. Early game you want to spot control and clear the board to slow the game down, before dropping some big plays in the form of Tezzeret and Salvaging Station to carry you to victory.

If you want to play the deck here is an explanation of the card choices:

Trinket Mage - the toolbox enabler, Trinket Mage can fetch every artifact in your arsenal besides Salvaging Station giving you access to your bag of tricks. He can also soak up damage as a blocker or go on the offensive if needed.

Auriok Salvagers - give you additional methods of recursion to keep bringing artifacts back into the game. A solid 2/4 body means he can block well and doesn't die to Lightning Bolt.

Tezzeret the Seeker - is central to the deck, he acts as a toolbox tutor to find what you need (he can also get a Lotus Bloom into play for free!) as a combo piece he helps untap your Salvaging Stations to allow more recursion and multiple uses of the spellbomb's or blooms, and he can also be a win condition with his Planeswalker ultimate ability and a handful of artifacts on the board. There is a reason the deck is named after big Tezz.

Ral Zarek - an additional method of "untapping" stuff on your side of the board and can be useful to tap down a blocker on your opponents side, although not common as you're not an aggressive deck. His second ability can be good spot removal in the mid game however Ral is not an essential part of the deck and could easily be swapped out.

Thirst for Knowledge - an absolute no brainer in a deck with this many artifacts, "Draw 3, discard 1" at instant speed = value. Allows you to churn through the deck to dig up Tezzeret and Salvaging Station, in the mid to late game it also lets you drop Lotus Bloom's directly into graveyard to reanimate.

Academy Ruins - give you another method of artifact recursion that isn't impacted by creature removal. Also able to bring back a Salvaging Station from the bin which can make or break some games. (watch out for Tectonic Edge though).

Various Spellbomb's - gives you a toolbox of tricks which can do everything from kill creatures, deal damage to your opponent, slow tempo, gain life, create tokens and draw cards. I'll write a breakdown of these in future.

Adding money to the deck:

If you want to boost the deck to make it more competitive here is a few ideas.

Laaaaaand. Fetches and shock lands most importantly if money is no object, or you can use Tri-Lands with a mix of other sources for a budget alternative to fix your mana.

Improving the design, you can take the existing shell and add some control elements to it. Anything to boost your longevity and give you more control of the game until later when you can start to go off and win. Turns 3 - 5 are quite important to this deck as it is where you're at your weakest, so this is where you will want to make the most gains. Board sweepers, spot removal and tempo control are your best weapons to counter this.

Some ideas; Lightning Bolt, Supreme Verdict, (more) Engineered Explosives, Cryptic Command, Ensnaring Bridge and Trinisphere all present good options.

Etiquetas

¡Este mazo parece ser legal para Modern!

Turno: Your life: Opponent's life: Poison counters:
Mano (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

Nombre

Tipo

Notes

Power

Toughness

card

Tipo

Notes

Power

Toughness

 

Counters

Move this card to:

Actions

2-sided (coin flip)
6-sided (d6)
20-sided (d20)
Sides:

Auto-draw

Auto-untap

Double-click to open card details.

Move selected to:

Probabilidad combinada

Cantidad min:
Carta:

Calculo personalizado

¿Si juego una carta veces en mi mazo de ? cartas, cuan probable es robarla veces?
  Nombre Mano Turno 1 Turno 2 Turno 3 Turno 4 Turno 5 Turno 6 Turno 7 Turno 8 Turno 9 Turno 10

Probabilidades adicionales

Integrar en foros o sitios web

Para foros y blogs, por favor selecciona una de las opciones de BB-Code. Para paginas web y foros que soportan HTML (por ejemplo los foros de Wizards Community) puedes usar las opciones HTML!

Enlazar a este mazo

Estas son todas las revisiones de este mazo. Pulsa en una revisión para ver como era el mazo antes.
  Comparar Revisión Creado Por
» Revisión 4 Noviembre 6, 2014 Fade2Black
Revisión 3 Mayo 8, 2014 Fade2Black
Revisión 2 Abril 3, 2014 Fade2Black
Revisión 1 Febrero 26, 2014 Fade2Black
No hay comentarios sobre este mazo.
Los nombres de cartas en ingles van a ser vinculados automáticamente.
Además, puedes usar BBCode aquí (como [b][/b], [url=...][/url] y mas).

An error with your login session occured:
unknown
You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Refresh Session button and then try again.
If the problem persists, please contact us.