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I threw this together last-minute and won first at gameday, but it definitely has room for improvement.
The strategy is mulligan until you have one of the one-drop creatures, and protect it with counters and mizzium skin. Pretty simple, but it's sometimes hard to know when to use a spell and when to exile it to the elemental. I think it won because it caught everybody off-guard.
The Lunar Mystics didn't help me nearly as much as I thought, I'll likely pull them in favor or hidden strings or artful dodge. Both are a better fit.
The sideboard is awful; Reverberate was never used, Renounce the Guilds makes me sac my own creature, and Detention Sphere doesn't fit well with the deck. I may run more Catch / Release in place of Reverberate, but need some ideas otherwise.
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Double-click to open card details.
Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades Adicionais |