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Um dein Deck auf einem offiziellen ("DCI-sanktioniertem") Turnier zu spielen, musst du ein Deck-Registrierungsformular ausfüllen. Hier kannst du solch ein Formular herunterladen, vorausgefüllt mit den Karten aus diesem Deck!
Beachte bitte: Dies ist kein offizieller Dienst der DCI. Stelle daher bitte immer noch mal sicher, dass der Zettel wirklich alle Karten aus deinem Deck enthält und alle Vorraussetzungen erfüllt. Wenn dir ein Fehler auffällt, sag uns bitte bescheid. DCI is a trademark of of Wizards of the Coast LLC.
Very fast and safe with fairly consistent hands. Perfect Ideal safe game strategy and turn sequence below:
Ideal T1: 7 Cards in hand. Ancient Den (1) + Sigarda's Aid (2) + Mox Opal (3) + Ornithopter (4). Holding a Paradise Mantle (5) + Accorder's Shield (6) in hand and maybe flash Shield to prevent removal or surprise block damage. (6 cards full potential, 4 needed immediately)
Ideal T2: 4 Permanents in play, 3 cards in hand (4 after draw). Puresteel Paladin (7) + Great Furnace (8) + Paradise Mantle onto Ornithopter + Accorder's Shield onto Puresteel (if you didn't need to block or protect the Ornithopter, if you did just move it to Puresteel) for 2 card draws. Drop Swiftblade Vindicator (9) and move the Shield onto him ASAP. Drop a Colossus Hammer (10) to draw again and equip it to the Vindicator who is now an 11/14 Double Strike Vigilant Trampler.
Ideal T3: Drop another land, another Paradise Mantle onto Puresteel for another card draw and you should have 5 available mana, 3 creatures with 2 or more defense, and a vigilant swing of 22 trample damage (hopefully you drew into a Mask of Avacyn or Hammer of Nazahn as emergency drop protection, but they aren't necessary). Bloodforged Battle-Axe is also a great draw into here as it will make the Vindicator hit for 13 then 15 for a total of 28 trample. Basilisk Collar is also solid as it will double your life total (as if you even needed it!).
That is the perfect T3 Safe Lethality.
T2 Wins are also possible if you ignore card advantage and protection and go straight for the throat:
T1: Mox Opal, Ancient Den, Ornithopter, Swiftblade Vindicator.
T2: Great Furnace, Sigarda's Aid, Colossus Hammer. Swing for the win. (and drop whatever you drew this turn: Shield, Battle-Axe, Collar are all possible and advantageous for your 1 remaining mana).
Even if you don't get the ideal hands, lots of synergy and combinations to be lethal T5 Consistently and can easily take control of a game T3 onward with various combinations of cards.
This does produce a variety of game situations, focused on aggro, but can still build up into a strong mid-late overrun as well. Plenty of surprises and fixers to help you be consistent even if the strategy changes game to game some. Sideboard just has extra precautions against other popular T1/T2 strategies.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Weitere Wahrscheinlichkeiten |
Vergleichen | Revision | Erstellt | Von | |||
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» | Revision 4 | Mai 31, 2020 | Veluux | |||
Revision 3 | Mai 31, 2020 | Veluux | ||||
Revision 2 | Mai 31, 2020 | Veluux | ||||
Revision 1 | Mai 31, 2020 | Veluux |