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Viewing revision 68. There is a more recent version of this deck.
The basic idea of this deck is fairly straightforward, as with most stompy decks, and the goal is to play creatures and pump spells, attack opponents, repeat till they are dead. My goal, however, was to design a deck that didn't only have five different cards and to design one that was still durable later in the game should the game run that long. What resulted was a sort of midrange stompy deck which could still kill you on turn four or five, but can also be viable later in the game on turn six or seven. The ability of this deck to give all the creatures trample and death touch creates a unique set up where they can easily hop creatures the opponent has, allowing you to hit for lethal long before they realize they're in trouble. Primal Wildbonder also is of great utility as it allows most creatures in the deck to jump over the opponent's creatures and hit them directly. Fynn, Fangbearer, when tied with Bow of Nylea, allows for a quick end via poison counters. Most of the creatures in this deck have high staying power. Whether that be indestructible, protection, or return from the graveyard effects, the main idea of this deck is cheap, high-value cards that continually get stronger and are hard to remove. All in all, this deck has had a life of its own, adapting and changing ever since I made it back in 2017. Having used it a ton, it works incredibly well, I have about a 86% win rate with it, and it doesn't feel stale when playing it in rapid succession. The drawbacks are the lack of card draw if the game gets too long, counterspell heavy decks, or decks high in exile spells. Otherwise, this deck holds its own in most other match-ups. If you end up using it, I hope you have as much fun as I have had playing it.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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