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Muldrotha the Gravetide - Reanimator Fun (EDH / Commander)

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Yet another Muldrotha List!

I've always been fond of GBx Midrange / Rock / Grind type of decks as one of my first EDH Decks ever has been Karador, the Ghost Chieftain. Karador turned out to be one of my favorite Decks and I've tried to built him in many different Directions : a Toolbox Deck which mostly won games through recurring Terastodons and Ashen Riders besides early-game cards to answer every possible threat. Then he turned into a more Dredge and Selfmill kind of Deck and finally became a Boonweaver / Pattern Rector Combo Deck.

When I first saw the spoilers of Muldrotha, she reminded me immediatly to Karador , although Muldrotha might be more busted hence she can recur way more permanent types: creatures, lands, artifacts , enchantments and planeswalkers! I've tried to divide the deck evenly into the said cardtypes.

The main goal is to get ahead in early to midgame through ramp and card advantage while dealing with possible threats or sometimes even to cripple your opponents with recuring stripmines etc.
The Deck is quite mana hungry to really go nuts by (re-)casting multiple cards from either your hand or your graveyard. In the current deck state i always try to get Cabal Coffers / Urborg right when or before Muldrotha comes out to ensure i have enough mana to fuel crazy turns.

The longer the games go the better are the chances to win, since just like in the old Karador Deck you have way more resources to play cards than any other opponent in the lategame.

To speed things up and finally win the game I'm currently using Deadeye Navigator with Peregrine Drake to generate infinite Mana and then switch to either Venser, Shaper Savant to Bounce all enemy permanents or Acidic Slime for Mass Land Destruction or Gray Merchant to drain everybody to death. Deadeye Navigator + Peregrine Drake + Nephalia Drownyard would Mill everybody.
The Mindslaver Lock with Muldrotha herself can be good in MP too - taking over your toughest Enemy to kill the other Players is quite fun.
I'm not sure if I want to dig more into the Combo territory as currently I dont have that many options to protect a combo effectively. Also bringing more Combo Pieces like Mike/Trike or even Protean Hulk / Mike / Walking Balista diminishes the game plan of getting value early on since I'd have to take out either card advantage or removal pieces.

I've put in a small "Lands Matter" Package with Oracle of Mul Daya , Gitrog and Titania because i like these kind of strategies. Also they synergize quite well with fetchlands and the given Planeswalkers.
More Landdrops with Nissa, Vital Force are just awesome (since her ultimate is quite easy to achieve), She could also untap a Cabal Coffers to re-use. Fetchlands + Mul Daya + Nissa,Steward of Elements (mainly for her "0" ability) is a fun kind of way to interact with your topdeck.

The Deck is still Work-In-Progress as there are so many different good cards that could go in the deck.
My first cut would propably be Vindictive Lich to be replaces by Smokestack. Apart from that I've got to play way more games to tell which of the cards prove to be worthy.

Also im missing some of the more expensive Cards like Lions Eye Diamond and Mox Diamond which will speed up the deck.

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Turno: Your life: Opponent's life: Poison counters:
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