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Hello everyone! This is my own take on the Anje Falkenrath cEDH deck, made for it's play on Magic Online since it would be way too expensive for paper.
Worldgorger Dragon + Animate Dead/Dance of the Dead + Anje Falkenrath -> this will allow you to generate infinite mana and draw your whole deck, ending the game with a massive Torment of Hailfire or Avacyn's Judgement.
Worldgorger Dragon + Animate Dead/Dance of the Dead + Dragon Tempest -> this is a backup combo in case Anje gets locked down somehow (Meddling Mage, Nevermore, Pithing Needle) and you can't get to cast her or use her ability. Everytime WGD enters the battlefield will trigger Dragon Tempest and ping any target for 1. You can use that to kill all your opponents or to kill the creature locking Anje down so you can start activating her.
Remember that once the combo starts, you won't be able to stop it and start it again (normally, there are ways to do so but I do not recommend that), so if you are going the Dragon Tempest route, it needs to be on the battlefield before the loop starts.
The goal of the deck is easy: get to have WGD on the yard and an Animate Dead effect on hand. From there, just cast Anje or Dragon Tempest and the AD effect (2RBB or 2RB) and enjoy the party. We can get to do this as soon as turn 2 if we have a perfect hand and our opponents don't mess with our plan, but this is quite rare. Turn 4-5 combo is quite easier to pull off and very consistent, thanks to our incredible rummaging ability and to the 11 tutors we run. Our ramp pack also makes it easy to have the mana requirements for the combo early on.
The 28 Madness cards are just there to help us rummage through our deck. Some of them may have extra utility, like the ones that are removal or creature recursion, but that's about it. Most of the time you will never cast any of those cards.
Our land pack is basically basics (sic) and fetchlands. We run 1 urborg to help with color screw in some corner cases, and the classic shock-dual-check-battle pack that allied color pairs usually run. 2 cycle lands to help us go through the deck later in the game. Therefore, it's really easy for us to run Blood Mon and Stranglehold, this last one being really helpful with Scheming Symetry, the new M20 tutor. Thorn of Amethyst helps us slow our opponents while we cycle through our deck to set up our combo, that once we have, it's so low costed that we can get through the tax. It really only affects our AD effect, after it resolves we get to generate infinite mana and we won't care for it.
Easy interaction pack with some hand disruption to clear out counterspells and removal, both red blasts to battle opposing counterspells and Greaves to protect Anje. Stunning Reversal gives us a fighting chance against opposing combos based on damage like the Aetherflux Reservoir combos that may happen during our turn. Remember that, unfortunately, we can only combo at Sorcery speed, unless you want to run Vedalken Orrery to flash out AD, which I wouldn't recommend, but it's up to you.
You will be able to find a full primer in both English and Spanish on www.zonacommander.com from Monday Sep 9th 2019, as well as some gameplays. Thank you for reading and have a great day!
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|Name||Hand||Turn 1||Turn 2||Turn 3||Turn 4||Turn 5||Turn 6||Turn 7||Turn 8||Turn 9||Turn 10|
|»||Revision 5 (latest)||September 7, 2019||otrose|
|Revision 4||September 7, 2019||otrose|
|Revision 3||September 7, 2019||otrose|
|Revision 2||September 7, 2019||otrose|
|Revision 1||September 7, 2019||otrose|
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