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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
This deck involves you stringing together a contiguous chain of events that allows you to slowly grow and eventually roll over your opponent (like building a giant "Snowball").
At this point you will stay in your main phase on turn #2 the rest of the game until you are ready to kill your opponent. It doesn't really matter what you draw, so long as you don't get too many land+creature cards in a row. The idea is to cast mostly 1 mana spells, occasionally a 0 mana spell (banking the mana you save for that), and occasionally casting a 2 mana spell (using your banked mana or 2nd creature as described below).
REST OF EXAMPLE STEPS CONTINUING THE MAIN PHASE FROM TURN #2:
Use the Scry abilities on cards to place any land and/or creature cards on the bottom of your library. If your opponent got a creature out on the board already, use Glittering Wish to grab a removal card from your sideboard and get rid of the creature(s). If you keep the snowball effect (of drawing and casting, drawing and casting) going long enough, you win.
|2-sided (coin flip)|
Double-click to open card details.
|Name||Hand||Turn 1||Turn 2||Turn 3||Turn 4||Turn 5||Turn 6||Turn 7||Turn 8||Turn 9||Turn 10|