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Arishin Cleric is to survive an aggro assault, and keep you till later. Archangel of Tithes is just to slow the stream of attackers. Seeker of the Way is almost the same purpose as the Cleric, but with the added perk of later game smashes. Final creature is Sunscorch Regent who doesn't prevent spells but makes you benefit greatly from your opponents casting them. Lastly what makes control so fun the removal and boost spells. I tried to keep them lower cost so you can really benefit from prowess, and multiple beneficiaries every turn you need them. Artful Manuver is low cost +2+2 for double prowess triggers and pump. Celestial Flare is to snipe attacking threats, or demolish blockers. Lithomancer's Focus is to defend and pump up attackers and defenders. Pressure Point is to remove a defender and get card draw. Stasis Snare is removal with flash. Valorous Stance is used as protection and removal. Sideboard are just swaps for more beneficial situational match ups.
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