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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Hoard format is a solo-player or multiplayer coop game against an autonomous deck. In Hoard format players are allowed three turns to set up their defense. Then the onslaught begins!
On the Hoard's turn cards are revealed from the top of the deck until a nontoken (or nonland) card is revealed. All cards revealed this way are cast and players have the option to respond as normal (counters and such). Creatures in the Hoard deck all have haste and attack each turn!
If the Hoard deck loses life, then it mills that many cards instead. Survivors only win when the Hoard has been milled out!
Five Alarm Fire focuses on pure burn! All mountains are counted as shock. The mana cost "X" appears on many cards in the Hoard. On such cards, roll a six-sided die and the number rolled will equal "X". Additionally, this Hoard has the ability to draw and play additional cards each turn! Browbeat allows the Hoard the possibility to draw cards to be cast at the beginning of its next turn. But more devastating are cards like Act on Impulse and Commune with Lava. These cards allow extra cards from the Hoard to be exiled and then played on that same turn!
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6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |