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Zeige Revision 22. There is a more recent version of this deck.
This list tries to take the infamous Mirage-Tempest era standard deck Pros Bloom, https://mtg.gamepedia.com/Prosperous_Bloom, into Commander. As per that link, the original deck "would remove most of its hand to generate large amounts of mana with Cadaverous Bloom, feed that into a Prosperity, sacrifice its lands to Squandered Resources, and eventually win with a giant Drain Life." The most subtle, yet critical, part of the equation was Natural Balance, which secretly makes Pros Bloom a lands matters deck by breaking the symmetry on Natural Balance to allow the pilot to fetch enough lands to keep sacrificing them to Squandered Resources. Natural Balance also has the lands ETB untapped, which makes 2 mana for every land in conjunction with Squandered Resources.
Natural Balance also relies on a deck full of basic lands, which tends to be tricking in 3-color + commander decks. Furthermore, Natural Balance is a real one-off; they don't make 'em like they used to in Mirage. So I looked to the graveyard for recurring land to sac to Squandered Resources.
I didn't like how Splendid Reclamation, World Shaper, and Scapeshift make the lands enter tapped; I've solved that problem in the past with Trinket Mage + Amulet of Vigor, but that felt unwieldy here. I eventually settled in an "eggs" style strategy with Second Sunrise and Faith's Reward, and that's when the build took off.
Those cards with Squandered Resources are as pretty good on their own. But a repeatable engine is critical in a multiplayer format. The key piece turned out to be Dryad of the Ilysian Grove, because that, along with Prismatic Omen, provided the necessary redundancy for focusing on an "all basic land types matters" subtheme. That opened the door to the use of Mystic Sanctuary and Witch's Cottage to to make mana instead of Natural Balance. It goes something like this:
With Squandered Resources, Golos, and Dryad of the Ilysian Grove/Prismatic Omen on the Field, along with Mystic Sanctuary/fetch land for island (or Witch's Cottage/fetch for swamp to grab Eternal Witness) in hand or on the field, and Second Sunrise/Faith's Reward in hand or in yard, tap all lands for mana, then sac those lands to Squandered Resources to float a bunch of mana to cast Second Sunrise/Faith's Reward, which recurs Mystic Sanctuary, which triggers because of Dryad/Omen, targeting Sunrise/Reward, using Golos to play Sunrise/Reward off the top, rinse and repeat until you hit Valkut or make enough mana to draw the table out with Prosperity after casting Laboratory Maniac/Jace, Weilder of Mysteries. Along the way you are ramping, mostly by playing extra lands each turn via Exploration effects, and filling the graveyard; Entomb/Intuition for Life from the Loam is a common tactic. I will also say the Cadaverous Bloom enables insane turns that can make that card the difference between winning and losing.
This deck can also make use of Lab Man/Jace with the silly The Gitrog Monster/Dakmor Salvage/Skirge Familar combo to draw our deck and make black mana equal to the number of cards we draw. Skirge Familiar is like Cadaverous Bloom-lite, GitFrog allows for extra land drops and combos insanely with Squandered Resources, and Salvage provides an extra dredge engine and likes to be sacrificed.
Ordinarily janky cards like Orcish Lumberjack and Lake of the Dead become absolute powerhouses in a 5c deck that mitigates their drawbacks with both Dryad/Omen and Crucible of Worlds/Ramunap Excavator.
So other than effectively replacing Natural Balance with Second Sunrise/Faith's Reward, and relying on win cons other than Drain Life, the deck's best games involve Prosperity, Cadaverous Bloom, and Squandered Resources. Pros Bloom indeed!
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