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Friend Flare (Standard)

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The deck's plan is to stall whilst filtering key cards into the graveyard, specifically Emeria Shepherd. Once Emeria Shepherd is on the battlefield, either from the graveyard using Necromantic Summons or through hard-casting, we can start gaining an edge by constantly recurring non-land permanents out to close the game.

Card considerations:

Creatures:
Emeria Shepherd:
The centerpiece of the deck. Ensure that you can reliably trigger landfall immediately the turn she is out before summoning it to gain the full value. She is fragile but once it gets going, it could potentially snowball, bringing back multiple copies of herself.

Tasigur, the Golden Fang:
An all round good card to clog up the board or begin recurring cards back from graveyard. Possible 2-3 depending on how good is he.
UPDATE A card that I would not be disappointed in drawing and it is easy to cast it while holding counterspell mana up, upped to 2 currently.

Ulamog, the Ceaseless Hunger - Replaced:
The deck's way to instantly win out of nowhere. 2 swings of it mostly spells the end of the game and it is not impossible to hardcast with Hedron Archives. Do not this is not the surefire way to win for this deck however and should not be a focus of reanimation. Together with Sorin's +1 it could instantly get you back to health easily. Do be wary of exile effects from Reality Shift and Abzan Charm. If your opponent is playing them, it might be good to sideboard it out.
UPDATE I currently find Ulamog to be just a good finisher and nothing else. If i were to reanimate a creature using Necromantic Summons I would target Emeria Shepherd instead and if I were to reanimate using Emeria Shepherd, I would much rather reanimate a planeswalker instead. For now he is being replaced by Ugin, the Spirit Dragon.

Spells:
Card Filters:
Artificer's Epiphany:
One of the few card filters we have in the current pool without commiting to anothrr color. Being an instant allows us to play draw-go for the first few turns with counterspell mana up

Monastery Siege:
Alternative source of card filtering, weaker than Artificer's Epiphany in that it could not be played at instant speed and is susceptible to enchantment removal like Dromoka's Command, but with the upside of constant filtering.
UPDATE A powerful card filtering engine that should be on the field asap. Now a 3/3 split with Artificer's Epiphany.

Counterspells:
Horribly Awry:
A counterspell that can hard counter most of the prominent creatures in Standard currently, Jace and Siege Rhino to say a few. It also has a small upside of disabling creatures that come back from the graveyard, specifically Deathmist Raptor.

Clash of Wills:
A flexible "Mana Leak" that gets worse as the game goes. But would be a good counterspell against tapped out plays.

Scatter to the Winds:
Hard counter with an upside to create a land creature or pump the ones we already have, like shambling vents, turning it into a 5/6 lifelinker.
UPDATE A more flexible counterspell compared to Horribly Awry that fares better later in the game. Now a 3/2 split with Horribly Awry.

Recurrable Spells:
Hedron Archive:
Ramp Artifact that can either ramp us up or cash in for extra cards, Emeria Shepherd can bring it back for hardcasting high costed spells or a 2 mana draw 2.

Stasis Snare:
Instant speed removal that can be recurred by Emeria Shepherd. Could be pitched early and recurred later or brought back if it was destroyed.

Ob Nixilis Reignited:
Powerful planeswalker that provides CA and removal all in one.

Ugin, the Spirit Dragon - NEW
A more flexible finisher that can also serve as a board wipe. Could be a non-bo with enchantments such as Stasis Snare and Silkwrap which warrants testing.

Sorin, Solemn Visitor
Able to create 2 fliers before popping and is recurrable via Emeria Shepherd. The +1 abiliy is relevant when we are trying to stabilize ourselves out of lethal range.

Board Wipe:
Languish:
A 4 costed board wipe that clears the opponent's board whilst not affecting ours other than Emeria Shepherd, which usually would be a 6/6 through Necromantic Summons.

Planar Outburst:
A catch all board wipe that has an added benefit of creating a 4/4 or a huge Shambling Vent. Possibly sided out if the opponent is playing Awaken.

Sideboard:
Gideon, Ally of Zendikar:
A planeswalker that can constantly churn out 2/2 for free and if needed, becomes a creature to hit other planeswalkers. Good replacement for Sorin, Solemn Visitor for control matchups.

Narset, Transcendent:
Moved from Maybeboard to Sideboard, another good replacement to Sorin, Solemn Visitor for control matchups as a powerful draw engine with her + hitting almost half of the deck. Her ultimate could end the game easily against control.

Maybeboard:

Anticipate:
A good card to play draw-go whilst digging for plays. The problem is that the deck is too tight currently to jam 3 -4 of it together with the card filtering. Could be a possible include if we could just depend on Monastery Siege to do the discarding.

Jace, Vryn's Prodigy:
Overall powerful card for the deck with early looting and lategame flashback. The problem is with the high pricetag and I would like to see a build without it first.

Sideboard is still under construction and any feedback would be appreciated. Thanks :D

Etiquetas

Banquillo

Cartas Posibles

¡Este mazo no parece ser legal para Standard (Temporada from Sep 2021)!

Problemas: No legal en este formato: Flooded Strand, Polluted Delta, Prairie Stream, Shambling Vent, Sunken Hollow, Artificer's Epiphany, Scatter to the Winds, Dig Through Time, Hedron Archive, Horribly Awry, Languish, Monastery Siege, Murderous Cut, Necromantic Summons, Ob Nixilis Reignited, Ugin, the Spirit Dragon, Planar Outburst, Silkwrap, Ruinous Path, Sorin, Solemn Visitor, Stasis Snare, Emeria Shepherd, Tasigur, the Golden Fang, Silkwrap, Horribly Awry, Ruinous Path, Languish, Dispel, Dig Through Time, Gideon, Ally of Zendikar, Narset Transcendent

Turno: Your life: Opponent's life: Poison counters:
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