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Esper Control Mill (Modern)

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Now that I am fairly certain both Yaheeni's Expertise, and Sram's Expertise will cast both halves of fuse cards, I think this is perfect for my mill decks I've been testing.

So there is a mix of things here, and this probably isn't the most efficient. But I like the main deck removal w/ path to exile to couple with archive trap. Sram's main deck because my biggest issue in playing mill is usually getting a couple chump blockers down to survive 1-2 extra turns.

Mesmeric orb is a silent killer I've found. If i get more than 1 of those down, and my opponent is playing anything other than a deck using emrakul, its brutal.

But the goal here is pretty broad up until turn 4, where hopefully I've already milled a nice chunk of my opponents deck, and can resolve a sram's into breaking//entering and have a nice board state after that.

The other way I was considering was staying just as black/blue mill, going up to 4 copies of breaking//entering and 3-4 copies of yaheeni's expertise instead, but in modern -3/-3 isn't as great as you'd think. Either way, both cards yield significant advantages for my mill decks I like.

For others, I'd love to see some decks using a combination of these cards alongside griselbrand, emrakul, etc etc. Would be a really fun alternative to reanimate with

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¡Este mazo parece ser legal para Modern!

Turno: Your life: Opponent's life: Poison counters:
Mano (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

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