For most Magic software, including Magic Workstation and Cockatrice:
For MTG Arena:
For Magic Online (MTGO):
For others:
To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Viewing revision 44. There is a more recent version of this deck.
Can be make in low budget, is tribal, is fun to play with or aganist and is powerfull enougth to have a good match.
Thsi deck allows you to switch your commander when you like making it very fun to play different styles.
ALWAYS ABOVE 37 LANDS
Untaped multicolored
The following lands give two colors without any significant drawbacks
Untaped utility lands
The following lands gives options to use when when we are out of cards in hand
Conditional taplands
This lands enter the battlefiled untapped the mayority of the time. The duals are great in the late game and the 3 life in the early game is worth paying to start with the lands untaped.
Exta card tap lands
We dont want a lot of tap land so we only include the ones that gives us a card when used
Dual taplands
This lands have a very weird progresion. Are not bad to play in turn one (we wont play anithing that turn). In the ealy play they are bad, but can have a great impact in the late game. Do not be afraid of using them "Just like tapped basic lands". Do not miss the landrop just hopping to use the spell later, it is not worth it.
Basics
Honorable mentions
The plan is go with 8 accelerator but without sacrifing agro, so a lot of them are vehicules
Mana rocks
Paying two mana to have one additional mana the follwing turns is worth it, even more in a "Artifact matters" deck like this
Mana vehicules
Runes are a very thematic cards, and in previous stages of the deck I used to use them, but are not ready to be good enougth to make it into the final version. Here some of the pros and cons
In conclussion, runes will be a great addition to the deck if there are future printings with more runes.
Devastating Mastery
Sevinne's Reclamation
Vault Robber
Brought Back
Chaos Warp
Slaughter the Strong
Furious Rise
Fumigate
Crush Contraband
Digsite Engineer
true conviction
halvar god of battle // sword of the realms
This are the possible changes to make in the deck
The tap lands make the deck to slow.
The color requirements of the decks are no much. so playing just basics is better than playing tapped duals
Utility
1 Unclaimed Territory
1 Path of Ancestry
1 Needle Spires
1 Darksteel Citadel
1 Inventors' Fair
1 Tomb of the Spirit Dragon
1 Temple of the False God
1 Cathedral of War
To slow with no real benefit
1 Temple of Triumph
1 Boros Guildgate
1 Alpine Meadow
1 Wind-Scarred Crag
1 Lorehold Campus
1 Evolving Wilds
Easy and cheap
1 Star Compass - We have to few basics
1 Mind Stone
1 Prismatic Lens
1 Commander's Sphere
**Utility, Draw, Artifact matter ramp
1 Boros Locket
1 Blinkmoth Urn
1 Armillary Sphere
Dwarves
1 Dwarven Recruiter
1 Duergar Hedge-Mage
1 Radiant Scrollwielder
7 Seven Dwarves
1 Fearless Liberator
1 Breakneck Berserker
1 Goldmaw Champion
1 Master Skald
No Dwarf creatures that help
1 Gerrard, Weatherlight Hero
1 Aeronaut Admiral
1 Speedway Fanatic
1 Chief of the Foundry
1 Foundry Inspector
1 Jhoira's Familiar
1 Jor Kadeen, the Prevailer
1 Jhoira's Familiar
1 Keeper of the Accord
** Vehicules (and support)
1 Aradara Express
1 Ovalchase Dragster
1 Built to Last
1 Consulate Dreadnought
1 Aethersphere Harvester
Equipments
1 Maul of the Skyclaves
1 Embercleave
1 Grafted Wargear
1 Slagwurm Armor
1 Prying Blade
1 Manriki-Gusari
1 O-Naginata
1 Masterwork of Ingenuity
1 Tenza, Godo's Maul
1 Maul of the Skyclaves
1 Mace of the Valiant
1 Inquisitor's Flail
1 Veteran's Armaments
1 Sram's Expertise
1 Wear // Tear
1 Aerial Modification
1 Boros Locket
1 Refurbish
1 Ballista Charger
1 Arcane Signet
1 Fumigate
1 Aradara Express
1 Rimrock Knight // Boulder Rush
1 Paradox Engine
1 Reconstruct History
1 Pia's Revolution
1 Showdown of the Skalds
1 Masterwork of Ingenuity
1 Bloodline Pretender
1 Giant Ox
1 Caught in the Brights
1 Spectator Seating
1 Inventors' Fair
1 Rugged Prairie
1 Hellkite Tyrant
1 Hofri Ghostforge
1 Bloodforged Battle-Axe
1 Furycalm Snarl
1 True Conviction
1 Generous Gift
1 Maskwood Nexus
1 Ugin, the Ineffable
2-sided (coin flip) | |
---|---|
6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Additional Probabilities |
Please add some cards to the deck to see card suggestions.
Score | Card Name | Type | Mana | Rarity | Salt |
---|