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"Join General Tazri, fight for the unified front"
Ally tribal deck.
Welcome to my primer. I will train you to master the powerful army of the Zendikar Coalition. Here you will learn how to play this deck against any deck, and what changes can be made to adapt it to the power level and budget of your playgroup.
General Tazri, is not a "General" for nothing, the card was meant to be here. It does everything it needs to do, it is a repeatable tutor and can buff our army by itself. Giving us access to all colors, but only demanding one devotion to white let us play different decks. If you don’t want to play 5 colors, you can go for Naya, Selesnya, or Boros combinations.
The strategy is simple, maintain the board state surpassing your opponents with value engines, and overwhelm them with creature-based damage during the match. Our playstyle relies heavily on ETB effects and tutoring our creatures to be playing the right card at the right moment.
Normal decks
In the majority of the creature-oriented decks, we play a land, then attack saving mana for instant responses, and at last, we can use the rest of the mana to cast spells in the second main phase or hold it to respond in another’s player's turn. These steps do not apply to us.
Our deck
In this deck, we will play our creature spells right after playing our lands. Doing this we will be triggering all the effects of our allies before the combat starts. This can be tricky because we show our strategy and keep low on mana during the combat phase.
Like any tribal deck, we want to fill the board with as many creatures of our tribe as we can as quickly as possible. But be aware of our weaknesses, BOARD WIPES, and ETB negators. After we manage to have at least 3 creatures on the battlefield, it is time to start saving 2 mana for responses army against any board wipes, Boros charm, Heroic intervention, and Golgari charm that can save our board state. Eerie Interlude can be used to protect our army at first or escalate into a massive game-ender if we keep our board full. (Interlude + Hagra diabolist for example). When playing against Stax try to destroy the ETB negators using disruptive spells like Golgari charm, Anguished Unmaking, or Decimate. Bring to Light can be used to find any response.
We are as fast as an aggro deck but we can keep card advantage against them since General Tazri refills our hand every time it enters the battlefoeñd and we have access to good draw spells. Sea Gate Loremaster, Realmwalker, Herald's Horn & Guardian Project keep our hands full and the cards flowing during the match.
This deck tends to go mid-range; our cards are "Apparently inoffensive" when they are alone. But in one turn we can take over the board with value micro-combos. Cards like Unified Front can be explosive if we have some setup like Guardian Project, Door of Destinies, Shared Animosity, Kazuul Warlord, Hagra Diabolist or Bala Ged Thief. You will notice a lot of the synergies in this deck.
This deck tends to go mid-range, so we can adapt our playstyle to focus in different strategies depending on the match. Be aware that we won’t have to focus in one style, we can adapt during the course of the match.
Cards that stops us for having ETB effects are really problematic for us
ETB Negators
When facing slows decks like dragons, Doran, combo or pillow fort we can hit hard before they end up their setup.
It is easy for us to go aggro,
This is not our best match but when we play against propaganda or pillow fort decks we can use these creatures to hit.
When playing against aggro decks your best choice to find some life gaining creatures, and then select how to surpass them with value cards. Go for card advantage if they tend to empty their hands or go for ramp if you can play more spells than them.
We are not a control deck but we have a lot of responsive spells. When dealing with combo or Voltron decks, the idea is to negate, their primal resources and protect us from them
This is a turn progresion example. It will never refelct the reality but may give you an idea of what to expect and play each turn.
Turn 1 & 2 (1-3 Mana)
The first 2 turns just play any card you can. It is a good idea to ramp with
Turn 3 (3-5 Mana)
The best idea is to play tribal cost reduction. Or fill the board with allies. The ramp cards here are to fixing more than ramping.
Turn 4 (5-7 Mana)
This turn depends of the boards state. If you have a lot of creatures, start saving a protection. If you dont have them, play some monument if a player will wipe the board, pr clean the board yourself amd start over.
Turn 5 (6-9 Mana)
With at least 3 or four allies, start keeping 1-3 mana open to protect allies from board wipes. Boros charm and Eerie Interlude are your best options.
Turn 6+ (7-10 Mamas)
You have plenty of mana to cast 2 allies per turn, at least 3-4 creatures and some buff and protections and you will manage to draw more than one card at a turn. Now you are ready you can finish the game one opponent at a time.
5 Colors lands
All this lands gives you the five colors you need to play. With just one of them in you can play more than the 80% of the deck without having mana issues. With two, you fixed all your mana.
Bond lands
The 10 of them are efficient and simple. I just play the ones that I have because them are not cheap and I like variety.
Basics
I play 2 basics of each type to ramp with Myriad Landscape and to prevent blood moon and magus of the moon effects.
Fetch
Utility
Shocks
The recommended hand to start playing is the one with at least 2 lands of different colors and a at least one ramp card we can play in before turn 3. You prefer green mana to play ramp spells early and you thrive for at least 1 white mana before turn 5. The other cards in the deck are not so important in the early game. If you can ramp and has white mana, you can play General Tazri as tutor what you need before anyone has the chance to respond.
My pick
Other solid options
This is a creatures-centered deck so our main strategy is to fill the board with creatures as fast as we can and protect them during the course of the match. In this section I divided the creatures by colors, in this deck each of them has a specific function.
Quantity
This is the most difficult to balance. I tend to run between 31 to 33 creatures, all of them tutoreable allies. This is a low value for a "Creature heavy deck" but since Tazri is always refilling our hands with creatures, I preferred to keep that numbers. Bellow 30 you won't have enough allies in the board in time.
A five colors army
I choose 3 principal colors for the deck and splash the others 2 of them.
A note for changeling
White, the color of Peace
Red, the color of blood
Green is the color of growth
Blue is the color of knowledge
Multicolored
All of our protection spells has more than one utility. The first one is obviously to protect or army. The other is the plus.
The removal is simple
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6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades Adicionais |
Please add some cards to the deck to see card suggestions.
Score | Nome de Carta | Tipo | Mana | Raridade | Salt |
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Comparar | Revisão | Criado | Por | |||
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» | Revisão 102 | Julho 13, 2023 | Greyluck | |||
Revisão 101 | Maio 23, 2023 | Greyluck | ||||
Revisão 99 | Maio 3, 2023 | Greyluck | ||||
Revisão 98 | Fevereiro 7, 2023 | Greyluck | ||||
Revisão 97 | Novembro 10, 2022 | Greyluck | ||||
Revisão 96 | Novembro 10, 2022 | Greyluck | ||||
Revisão 94 | Dezembro 8, 2021 | Greyluck | ||||
Revisão 93 | Setembro 22, 2021 | Greyluck | ||||
Revisão 92 | Setembro 17, 2021 | Greyluck | ||||
Revisão 91 | Setembro 13, 2021 | Greyluck | ||||
Revisão 90 | Junho 25, 2021 | Greyluck | ||||
Revisão 89 | Junho 22, 2021 | Greyluck | ||||
Revisão 88 | Junho 18, 2021 | Greyluck | ||||
Revisão 87 | Junho 17, 2021 | Greyluck | ||||
Revisão 86 | Junho 15, 2021 | Greyluck | ||||
Revisão 85 | Junho 15, 2021 | Greyluck | ||||
Revisão 84 | Junho 15, 2021 | Greyluck | ||||
Revisão 83 | Maio 30, 2021 | Greyluck | ||||
Revisão 82 | Abril 2, 2021 | Greyluck | ||||
Changed to be faster
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Revisão 81 | Abril 2, 2021 | Greyluck | ||||
Revisão 80 | Abril 2, 2021 | Greyluck | ||||
Revisão 79 | Março 10, 2021 | Greyluck | ||||
Revisão 77 | Janeiro 27, 2021 | Greyluck | ||||
Revisão 76 | Janeiro 27, 2021 | Greyluck | ||||
Revisão 75 | Janeiro 25, 2021 | Greyluck | ||||
Revisão 74 | Janeiro 25, 2021 | Greyluck | ||||
Revisão 73 | Janeiro 25, 2021 | Greyluck | ||||
Revisão 72 | Janeiro 9, 2021 | Greyluck | ||||
Revisão 71 | Janeiro 5, 2021 | Greyluck | ||||
Revisão 70 | Agosto 4, 2020 | Greyluck | ||||
Muscle in, protection and buff out
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Revisão 69 | Agosto 2, 2020 | Greyluck | ||||
Board wipes added
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Revisão 68 | Agosto 2, 2020 | Greyluck | ||||
Revisão 67 | Março 20, 2020 | Greyluck | ||||
Revisão 66 | Março 20, 2020 | Greyluck | ||||
Revisão 65 | Fevereiro 27, 2020 | Greyluck | ||||
Revisão 64 | Fevereiro 26, 2020 | Greyluck | ||||
Revisão 63 | Fevereiro 26, 2020 | Greyluck | ||||
Revisão 62 | Fevereiro 25, 2020 | Greyluck | ||||
Revisão 61 | Fevereiro 21, 2020 | Greyluck | ||||
Revisão 60 | Fevereiro 17, 2020 | Greyluck | ||||
Revisão 59 | Fevereiro 15, 2020 | Greyluck | ||||
Revisão 58 | Fevereiro 15, 2020 | Greyluck | ||||
Revisão 57 | Fevereiro 15, 2020 | Greyluck | ||||
Revisão 56 | Fevereiro 15, 2020 | Greyluck | ||||
Revisão 55 | Fevereiro 15, 2020 | Greyluck | ||||
Revisão 54 | Fevereiro 14, 2020 | Greyluck | ||||
Revisão 53 | Fevereiro 8, 2020 | Greyluck | ||||
Final version
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Revisão 37 | Janeiro 24, 2020 | Greyluck | ||||
Revisão 36 | Janeiro 8, 2020 | Greyluck | ||||
Revisão 35 | Janeiro 8, 2020 | Greyluck | ||||
Revisão 34 | Janeiro 7, 2020 | Greyluck | ||||
Revisão 33 | Janeiro 7, 2020 | Greyluck | ||||
Revisão 32 | Janeiro 7, 2020 | Greyluck | ||||
Revisão 31 | Junho 13, 2018 | Greyluck | ||||
Revisão 30 | Abril 25, 2018 | Greyluck | ||||
Revisão 29 | Abril 25, 2018 | Greyluck | ||||
Revisão 28 | Abril 19, 2018 | Greyluck | ||||
Revisão 27 | Abril 19, 2018 | Greyluck | ||||
Revisão 26 | Abril 19, 2018 | Greyluck | ||||
Revisão 25 | Abril 19, 2018 | Greyluck | ||||
Revisão 24 | Abril 18, 2018 | Greyluck | ||||
Revisão 23 | Abril 18, 2018 | Greyluck | ||||
Revisão 22 | Abril 18, 2018 | Greyluck | ||||
Revisão 21 | Abril 18, 2018 | Greyluck | ||||
Revisão 20 | Abril 18, 2018 | Greyluck | ||||
Revisão 19 | Setembro 28, 2016 | Greyluck | ||||
Revisão 18 | Agosto 12, 2016 | Greyluck | ||||
Revisão 17 | Junho 26, 2016 | Greyluck | ||||
Revisão 16 | Junho 3, 2016 | Greyluck | ||||
Revisão 15 | Junho 3, 2016 | Greyluck | ||||
Revisão 14 | Junho 3, 2016 | Greyluck | ||||
Revisão 13 | Junho 3, 2016 | Greyluck | ||||
Revisão 12 | Junho 3, 2016 | Greyluck | ||||
Revisão 11 | Junho 2, 2016 | Greyluck | ||||
Revisão 2 | Junho 2, 2016 | Greyluck |