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An idea for a Thousand Years Storm deck that ramps to get the enchantment out sooner than it has any right to be on the field. Steam-Kin, Treasure Map and Pillage are key ramp cards to getting the Storm out while Jaya provides a potential means of storming off as soon as it's out or adding more mana to a Banefire or Fight With Fire. I had to come off of blue a lot to ensure Steam-kin works right. Plus it may be possible to move away from Pirate's Pillage entirely and focus more of Risk Factor or Treasue Map, but for now I've included it since it fills a role as both ramp and card draw. Also the mainboard Spell Pierce is to throw off the opponent for game two. Try to trick them into playing around it while you've sided in Negate.
This is a build I've been thinking about for a while but haven't posted nor played, so I'm curious to know thoughts and opinions.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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