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The Wolves of Innistrad (Standard)

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Werewolves are a thing now, and everyone loves werewolves. Thus everyone has their own version of a werewolf deck. Same with Mardu vampires..

Anyways, here is a build for an aggressive werewolf strategy. The most expensive creature is the Breakneck Rider and the bulk of this is about quick transformation and then tearing your opponent to pieces. There's really not much more to this. Hit em hard and hit em fast and prep for the next guy.

The sideboard is mainly to deal with strategies that try to slow you down with enchantments or get around you with flying. And Collected Company sits there only because I still tried to keep this build under $100. But if you got them feel free to drop them in.

For non-basic lands, they can't hurt. Again, tried for budget but Arlinn is pretty expensive. Either way, lands that come in tapped are actually less likely to hurt this deck as it may force you to stop a turn to allow a transformation.

Anyways, let me know thoughts. I'm not typically an aggro builder or user, but meh. I figured I'd give it a shot.

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This deck does not appear to be legal in Standard (Season from Sep 2021).

Problems: Not legal in this format: Arlinn Kord // Arlinn, Embraced by the Moon, Breakneck Rider // Neck Breaker, Fall of the Titans, Kessig Forgemaster // Flameheart Werewolf, Hinterland Logger // Timber Shredder, Village Messenger // Moonrise Intruder, Uncaged Fury, Silverfur Partisan, Fiery Impulse, Lambholt Pacifist // Lambholt Butcher, Howlpack Resurgence, Timber Gorge, Looming Spires, Naturalize, Pulse of Murasa, Vines of the Recluse, Collected Company, Atarka's Command.

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» Revision 3 April 25, 2016 NathanJ
Revision 2 April 25, 2016 NathanJ
Revision 1 April 18, 2016 NathanJ
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