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Autres
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I get tired of single mechanic strategies. It's often stated as sage wisdom that one should usually focus on a singular mechanic when building their deck. I would disagree. The most successful decks I've run have implemented multiple mechanics. That way if the opponent has the answer to one, they will still have others to deal with.
Originally I wanted to build a Support deck, but ultimately decided that just wasn't enough. With all the ways to add +1/+1 counters to creatures in Standard at present, why do just one thing? So, the deck is a hybrid. The Scythe Leopards and Expedition Envoys provide early game skirmishers that can grow tremendously in a brief period of time. While I originally sought to use Baloth Pups, the Scythe Leopard was chosen for the reason that it is a one drop as well as a stand alone creature anyways. Plus it gains an extra buff (albeit a temporary one) each time you drop land in. The Undergrowth Champions provide obnoxiously difficult to kill blockers. Lagacs and Anafenza provide additional growth through battlefield entry which create utterly massive creatures. This can create an utter monster of an Avatar. The Vanguard can provide growth to anyone who may have been missed while the Gliders can make them fly. The Scalelords are there as finishers. If you get one out, and can take advantage of it's rather OP ability, the game should not last a whole lot longer.
Then the sideboard is a collection of additional options to add in. Nissa's -2 ability can easily show why she can fit into this deck. Inspiring Call is a splendid card that can halt many board wipes as well as provide card draw. Explosive Vegetation for additional ramp if you want. While Press the Advantage can give counter heavy creatures trample.
All in all the text here is long because there is a lot going on. But ideally it is a means of generating an aggressive strategy that can quickly overpower an opponent entirely. Let me know thoughts, changes you would make, whatever. I'm always curious to see feedback.
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