For most Magic software, including Magic Workstation and Cockatrice:
For MTG Arena:
For Magic Online (MTGO):
For others:
To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
The second morph-heavy deck I wanted to build was this one. This deck is designed to abuse graveyards and recursion as a mechanic. Plus elements of mill as an additional win condition. Honestly, people have not known pain until they've sat on the receiving end of just a pair of Manic Scribes with Delirium triggered. Nonetheless the intent of the mill here is more as a means to open up their deck to you and cripple them simultaneously. Necromantic Summons makes their best milled or killed creatures your creatures. Or Silumgar just straight takes them. Don't be afraid of sacrificing your creatures as they likely will not stay dead. Reclaim and Den Collector mean nothing else has to stay gone either. Foul Renewal brings a creature back and kills one of theirs. I mean seriously, sac a Tide Drifter to use Bone Splinters and then put it back in your hand to give something -5/-5 till end of turn. There isn't a lot that will survive that. And everyone should know by now what Seasons Past is all about. Two Sidisis and that card equate to something bordering on an infinite loop of recursion.
The sideboard is where I put more expensive cards that may help, but are not overly needed. Jace, Ob and Kiora are all good adds but are not needed really. Tutelage could replace the Scribes if one preferred not to try to work around Delirium to keep it triggered. I chose the Shorecrasher over the Deathmist due to the versatility of the creature itself, but if one wanted to drop the Acid-Spewers (do not underestimate this creature, seriously. So many wins off of it) the two can synergize very well together. Pulse is recursion with life gain and Price is added removal. Virulent Plague is there to keep tokens at bay, as you do not want to get overwhelmed. You want to keep the fight between their summons and your summons, because you can win this fight. Normally the sideboards I post are more equatable to Maybeboards, but this card should be in it for sure as you gain little against a token heavy deck. With Plague though, you can shut them down completely.
2-sided (coin flip) | |
---|---|
6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Additional Probabilities |