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There are some players who just do not get aggressive strategies. They like to play and tend to field massive creatures, but they just hide behind them and play with their cards... It drives aggro players crazy. Well, this is a deck for those guys. Three potential win conditions that have nothing to do with combat, so you can just turtle up and still attain victory without ever tapping your creatures.
The way it works is really pretty simple. The walls protect you while the Pacifisms stop your opponent from attacking. Visions of Brutality does the same and slaps them for trying. These are your defenses. Your shell so to speak. Once established all you need to do is gain life, accrue Hedron Alignments and get Triskaidekaphobias on the field. Those are your paths to victory.
Life gain is the easiest and quickest means as the Felidar Sovereign only requires to be on the battlefield at the beginning of your turn along with a life total of forty or more. Not hard between the Students and the number of times they can trigger. Triskaidekaphobia is probably the next easiest and creeps on your enemy on it's own. But be careful using Visions on an opponent if you are going to go that route. Lastly, Hedron Alignment, the hardest to pull off but easily the most satisfying. Angelic Purge is in the deck to ensure that you can get one into exile and another into the graveyard. Dark Petition allows you to search them out. Also, in all these strategies, Narset is your best friend. She helps you draw and can give your spells rebound. Use that -2 on Chaplain's Blessing and that's at least 10 life for one mana, or on Dark Petition to drag out two Hedron Alignments. Her -9 can effectively shutdown your opponent's game, but remember that her value is mainly in the other two abilities.
Lastly I'll mention land, as I feel that can be a weakness in this particular version of the build and the sideboard is pretty inconsequential. Y'all know what they do, and they're really only added removal or Planeswalkers that could help, but probably won't as much. I opted for the uncommon tapped dual lands to try to keep the deck under $50. If you have better lands, use better lands. Consider this a budget version. Mostly..
Anyways, I'm always curious to know thoughts and suggestions.
Edit: I recently got to build the deck and try it out. It's for duels only, but it does work exactly the way it is supposed to. Two wins by Soveriegn (by far the easiest win condition) and one by Hedron Alignment. It was also a lot of fun to play. It's ridiculously effective against creature focused decks, which are all the rage right now.
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