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The Dark Prison (Standard)

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This is a concept I designed for a standard prison strategy. I just thought it sounded interesting. Basic strategy is to stop your opponent from playing Magic while you prep a win condition. But the method is not to directly control what they do, as in blue, but rather to stifle them or punish them for doing...anything really.

Triskaidekaphobia is in the build alongside the Tree of Perdition, however you could easily trade it for a pair of Sovereigns; should that prove a more effective win condition. Ayli can sack the trees to gain you thirteen life at any time. Of additional note, I added Gideon for his token spawning capacity which aids in enabling Ayli's second ability. Originally I had Ob Nixilis in the deck as he offered a little more punishment, but Gideon facilitated smoother play. Nevertheless Ob is a potential change worth trying. And lastly the dual color lands can go either way. If you have/want to use the fasts, go for it. If taps are fine or you're on a budget, they'll work too.

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This deck does not appear to be legal in Standard (Season from Sep 2021).

Problems: Not legal in this format: Aetherflux Reservoir, Authority of the Consuls, Ayli, Eternal Pilgrim, Declaration in Stone, Forsaken Sanctuary, Fumigate, Gideon, Ally of Zendikar, Immolating Glare, Kambal, Consul of Allocation, Quarantine Field, Rancid Rats, Revoke Privileges, Stasis Snare, Thalia, Heretic Cathar, Tree of Perdition, Triskaidekaphobia, Anguished Unmaking, Felidar Sovereign, Fragmentize, Lost Legacy, Transgress the Mind, Visions of Brutality.

Turn: Your life: Opponent's life: Poison counters:
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Exile (0)
Board (0)

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