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Metal Decimation (Standard)

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This is a deck build I've been playing around with for a little bit and I really like the way this version runs. The basic concept is a fairly familiar fusion of the Metalwork Collossus and Electrostatic Pummeler decks that have been playing in Standard lately, mixed with the Decimator of The Provinces because I've been trying to find a home for that card. So much latent potential.

Basic strategy is ramp to tank the other guy. The Dryad's Deathtouch can help hold back some vehicle strategies (though Natural State may as well be dropped in the mainboard since everyone runs Smuggler's Copter...) and buy you the little time you need to start dropping monsters on the field. Seriously a Collossus can potentially be on your field turn four. It's not something to bank on, obviously, but entirely possible.

Sideboard is kind of self explanatory. Take down is there for thopter strategies. Natural Way for Smuggler's Copter... It's all pretty run of the mill. The Seer might seem an odd man out but it was honestly considered for the mainboard. If you can squeeze it in, there's no reason not to. I sideboarded it for the sake of consistency.

Anyways, try it out and let me know what you think.

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This deck does not appear to be legal in Standard (Season from Sep 2021).

Problems: Not legal in this format: Attune with Aether, Decimator of the Provinces, Electrostatic Pummeler, Foundry Inspector, Gnarlwood Dryad, Larger Than Life, Metalwork Colossus, Mirrorpool, Nature's Way, Panharmonicon, Sanctum of Ugin, Servant of the Conduit, Woodweaver's Puzzleknot, Attune with Aether, Blossoming Defense, Larger Than Life, Natural State, Nature's Way, Take Down, Thought-Knot Seer.

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