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Viewing revision 122. There is a more recent version of this deck.
ETB centred deck that uses exile/return abilities to generate value from creature ETBs. Plays as a combo-control deck that is seeking to control the board, to slow down opponents, until it can assemble a combo.
Win cons are:
Palinchron / Peregrine drake are ways the make infinite mana alongside eldrazi displacer / emiel the blessed
While assembling the combo the deck uses flicker effects to either draw cards or control opponents boards e.g. reflector mage to bounce opposing creatures or sower of temptation / gilded drake to steal them. The deck therefore wants creatures out that facilitate this such as Eldrazi Displacer or Thassa. These effects can also be used to disrupt opposing synergies for example by exiling an opposing creature for a turn with Roon.
Although not part of the combo, Seedborn muse is a key card in the deck, allowing a much higher number of repeat ETBs in a single turn cycle.
Ideally the opening hand will have ramp and an ETB pay off which can be repeated with Roon.
Power level 7: Infinite combo win con, relatively tuned, and strong value engine that can disrupt opponents or protect key pieces. However, takes multiple pieces to setup, making the deck relatively slow, as well as being vulnerable to having some key pieces removed.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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