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Viendo una revisión 114. There is a more recent version of this deck.
A control deck that seeks to disrupt opponents and uses Scarab God's trigger or equipped evasive creatures to generate value and wear down opposing life totals.
Two win conditions. Either:
This is a deck that uses counter spells to prevent opponents playing key pieces and can use removal to keep opposing creatures off the board. The SG's reanimation ability is used to support this plan by essentially stealing opposing value to keep the board under control and also being a mana sink if no ineraction has been needed that turn cycle.
As the commander is a value piece rather than crucial to the deck, the opening hand is ideally looking to play repeat card draw (such as rhystic study) to keep a full hand and find the win conditions.
Power level 7: Tuned and consistent but relatively slow, looking to control the board and setup a win rather than doing it explosively
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Nombre | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades adicionales |
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Score | Nombre de la carta | Tipo | Maná | Rareza | Salt |
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