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Edit: Well basically you get knights on to the field and equip them to match or mostly get rid of bigger targets...... or opponents.
With a lot of extra tricks and combos they will likely not see coming as back up.
It’s also sort of Voltron (ish) but I don’t focus on that tactic completely. (But can swift if needed.)
Knights in this deck don’t usually stay dead, have enough stuff here to get them back. (And Not scared of graveyard removal completely at least.)
There is a lot of combos the focus primarily removal of key targets on the field too... or just out of their hands. (To keep control)
(Basically trying to get the most of Gwyn while staying the theme of Mardu.... which is pretty hard cause Mardu well.... doesn’t really have a true focus.)
(when I first started this)
Seriously seeing too many Edgar, Monarch, or Kaalia for Mardu.
So this is me trying to play Mardu differently.
This is an edited adaption upgraded version (If you want to say it that way...) of another Mardu deck of mine.
Decided to see and give a knight on this.
Edit: ended up give a week and turned out real well.
Final edit? After more then a month and after more cards that were released, this deck became focused on Wheeling, Equipments and Return from the graveyard stuff.
Really turned into always deck I wanted out of Mardu but never seem possible with the other Mardu Commanders.
Seems to come along way, since this all started with a Mathas fiend seeker curse deck, but never liked using curses or pillowforts as Mardu. (Which started a 2 years ago.)
Edit: Turned it into a wheel deck...
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