Format compatible avec la plupart des logiciels Magic, y compris Magic Workstation et Cockatrice:
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For Magic Online (MTGO):
Autres
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A grindy rock-style deck that plays efficient creatures with strong enters the battlefield abilities and abuses them with Yarok, the Desecrated. Seeks to win the game by gaining incremental advantage from the repeated use of ETB abilities by blinking, copying, recurring or bouncing and recasting its creatures.
Easiest ways to win include:
Rite of Replication with kicker on just about any of our more expensive creatures gains us an insurmountable advantage, but the spiciest target in the deck is without a doubt Agent of Treachery. Making five copies of Agent will allow you to basically steal the entire board, and then on top of that you will draw 15 cards at the end of the turn.
Deadeye Navigator can win us the game in a similar fashion to a kicked Rite of Replication, it just takes a little more time, with the trade off of being much more flexible since you can switch up what it's souldbonded to based on what is needed for any given situation.
Sepulchral Primordial with Yarok out is pretty close to Rise of the Dark Realms for two mana cheaper. Gets back the two best things from each opponents' graveyard and then it's usually pretty easy to find a win from there.
I also like to include a janky infinite combo in my EDH decks. With Yarok, the Desecrated out, Treachery + Venser, Shaper Savant is infinite mana and infinite blinks. We start off by casting Treachery. Yarok causes the untap five lands clause on Treachery to trigger twice. The first trigger untaps the lands we used to cast Treachery. We then tap those lands to float five mana and untap them again with the second Treachery trigger. We spend four of our five floating mana to cast Venser, Shaper Savant. Venser comes into play and triggers twice. We bounce Treachery back to our hand with one Venser trigger and we bounce Venser itself with the other. We can then recast Treachery and get two more untap five lands triggers and cast Venser again to bounce itself and Treachery over and over. We get ten mana for each iteration of this loop and since Treachery + Venser, Shaper Savant only costs nine, we net one mana every time we do the loop. We can repeat the loop a whole bunch of times and gain one mana each time to end up with infinite mana. Once we have infinite mana, we don’t need to target Treachery with the extra Venser trigger anymore and can start hitting anything else in play, so we can use it to bounce all of our opponents’ permanents. Bouncing the entire board is often times enough to prompt a concession, but if not we can bounce and recast all of the other creatures we have in play to gain an even bigger advantage. Ideally we can find a way to get Gonti, Lord of Luxury into play and bounce and recast it enough times to exile all of our opponents’ libraries and win the game on the spot.
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Nom | Main | Tour 1 | Tour 2 | Tour 3 | Tour 4 | Tour 5 | Tour 6 | Tour 7 | Tour 8 | Tour 9 | Tour 10 | |
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Probabilités aditionnelles |
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Score | Nom de Carte | Catégorie | Mana | Rareté | Salt |
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Comparer | Révision | Créé | Par | |||
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» | Révision 6 | Juillet 12, 2019 | slaveofbolas | |||
Révision 5 | Juillet 12, 2019 | slaveofbolas | ||||
Révision 4 | Juillet 11, 2019 | slaveofbolas | ||||
Révision 3 | Juillet 11, 2019 | slaveofbolas | ||||
Révision 2 | Juillet 11, 2019 | slaveofbolas | ||||
Révision 1 | Juin 27, 2019 | slaveofbolas |