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Hadana's Explorers! (Standard)

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Get big and become very difficult to block. using +1/1 counters your creatures will become huge with the explore mechanic and may even ramp you a turn ahead of your opponent if you land (no pun intended) an early "enter the unknown". The win cons here are to either use a handana's climb to make a creature large very early, flip and begin swinging in with your flying 7/7 (at minimum) OR to go wide and drop a herald onto a battlefield of relatively large creatures who are now unblockable if they have even just one counter.

Tons of card drawing potential, longevity from the wild growth, multiple win cons and all under the cost of 4 mana. Additionally in the side board you can switch things up to be a bit more merfolk tribal.

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This deck does not appear to be legal in Standard (Season from Sep 2021).

Problems: Not legal in this format: Unclaimed Territory, Blossoming Defense, Enter the Unknown, Hadana's Climb // Winged Temple of Orazca, Herald of Secret Streams, Jadelight Ranger, Kumena's Speaker, Merfolk Branchwalker, Silvergill Adept, Tishana's Wayfinder, Wildgrowth Walker, Admiral's Order, Forerunner of the Heralds, Heroic Intervention, Kopala, Warden of Waves, Kumena, Tyrant of Orazca, Shapers' Sanctuary, Swift Warden, Tishana, Voice of Thunder.

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