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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Get big and become very difficult to block. using +1/1 counters your creatures will become huge with the explore mechanic and may even ramp you a turn ahead of your opponent if you land (no pun intended) an early "enter the unknown". The win cons here are to either use a handana's climb to make a creature large very early, flip and begin swinging in with your flying 7/7 (at minimum) OR to go wide and drop a herald onto a battlefield of relatively large creatures who are now unblockable if they have even just one counter.
Tons of card drawing potential, longevity from the wild growth, multiple win cons and all under the cost of 4 mana. Additionally in the side board you can switch things up to be a bit more merfolk tribal.
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Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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