The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.
Para la mayoría de software de Magic, incluído Magic Workstation y Cockatrice:
For MTG Arena:
Para Magic Online (MTGO):
Para otros:
Para jugar tu mazo en un torneo ("Oficial DCI") necesitas tener una hoja de registro de mazo. ¡Desde aquí puedes descargar esa hoja rellenada con las cartas de este mazo!
Por favor, entiende que este no es un servicio oficial del DCI. Asegúrate de que la lista contiene todas las cartas de tu mazo y de que cumple todos los requisitos de los torneos oficiales DCI. Si adviertes algo erróneo, por favor, ¡comunícanoslo! DCI is a trademark of of Wizards of the Coast LLC.
The deck aims to control the game until it casts Zur the Enchanter, then tutor for the combo Energy Field + Rest in Peace to prevent all damage dealt to you and finally go for the win.
Tipically, you tutor in the following order:
Pernicious Deed should something go wrong
Of course, the optimal order depends on the situation, nonetheless it's important to have R.I.P. on the battlefield first, then search for Energy Field.
The mana base is quite standard for a tri-color deck. The one Tropical Island is there solely to be able to cast Pernicious Deed from your hand. Karakas gets rid of Emrakul, Marit Lage & c. It could bounce your Zur or Geist of Saint Traft too, to save them from death. Volrath's Stronghold is useful because we're very low on creatures. Besides of the recursion, it's also quite synergic with Counterbalance, though it gets invalidated by R.I.P. Enlightened Tutor gets some useful enchantment early in the game, tipically Counterbalance, Detention Sphere or Pernicious Deed. Note that if you already have Counterbalance, it can act as just another way to get the correct casting cost on top of your library.
I've tested Dark Confidant and, as the games tend to last quite long, it burns you too much. Moreover, it's improbable to race the opponent with it and it dies if you use it to block. Shadowmage Infiltrator gives you card advantage and a decent blocker without that much trouble. Pemmin's Aura essentially turns Zur into a Morphling: it protects from removal, pumps when attacking (especially good with the Steel), then untaps to block, all in one. A couple of times, I've even found myself putting it on enemy creatures in order to kill them. Steel of the Godhead really shines here, there are quite a few white-blue targets and most of times you can just tutor for it and win by racing the opponent.
Turno:
Your life:
Opponent's life:
Poison counters:
Mano (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)
Nombre
Tipo
Notes
Power
Toughness
Tipo
Notes
Power
Toughness
Counters
Move this card to:
Actions
2-sided (coin flip)
6-sided (d6)
20-sided (d20)
Sides:
Auto-draw
Auto-untap
Double-click to open card details.
Move selected to:
Probabilidad combinada
Cantidad min:
Carta:
Calculo personalizado
¿Si juego una carta veces en mi mazo de ? cartas, cuan probable es robarla veces?
Nombre
Mano
Turno 1
Turno 2
Turno 3
Turno 4
Turno 5
Turno 6
Turno 7
Turno 8
Turno 9
Turno 10
Probabilidades adicionales
Integrar en foros o sitios web
Para foros y blogs, por favor selecciona una de las opciones de BB-Code. Para paginas web y foros que soportan HTML (por ejemplo los foros de Wizards Community) puedes usar las opciones HTML!
Enlazar a este mazo
Estas son todas las revisiones de este mazo. Pulsa en una revisión para ver como era el mazo antes.