For most Magic software, including Magic Workstation and Cockatrice:
For MTG Arena:
For Magic Online (MTGO):
To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
This deck was born while I was looking for Doomsday piles to put into my first Marchesa's deck.
I found this article about Doomsday with Grenzo, Dungeon Warden as a commander, it was very well explained and came with a decklist too (I'd put the link, but I think the website has been taken down time ago).
I thought it was a really cool idea and immediately started to brew my own version. It came together quite fast and easily, and in a matter of few months I already had a stable build.
It was quite different from the original though, since that was aimed for competitive 1-vs-1, while mine was intended for multiplayer.
At some point, I had to decide if I wanted to push it for competitive play or keep it at a more casual level. I finally decided for the second option because I've never really played competitive, so I didn't feel like I was up to the task. Moreover, even if I wasn't planning to build it in the real life, many of the cards (Badlands, Mana Crypt, Imperial Seal...) were far too expensive to justify the whole thing.
By the way, the deck is still quite strong. I'd say, in a rating scale from 1 to 5 (where 1 means "casual" and 5 means "competitive") that this deck scores somewhere between 3 and 4.
The deck mostly relies on using Grenzo's ability to flip creatures from the bottom of your library.
With the amount of creatures in the deck, you roughly have 1/3 of chances to actually flip one. Moreover, most of them have power 2 or less, so you won't need to pump Grenzo to flip them.
In fact, you generally want your commander out as soon as possible (i.e. with no counters on it) although, if you have Darksteel Pendant or any other tool that could help you to stack the bottom of your library, go for it first.
Normally Grenzo doesn't draw too much attention. He's likely to stay on the battlefiled several turns, unless your opponents already know what the deck is up to. Also, he costs only 2 mana, so you'll be able to recast him several times with little effort. Nonetheless, there is no need to expose him if you're not planning to activate him any time soon.
The best time to flip a card is generally at the end of the last turn before you get to untap, so that your creatures don't die to sorcery-speed wrath effects. If you have Thran Turbine out you can wait until your upkeep, but flipping after your draw step is a risk because, if you happen to flip Maralen of the Mornsong, all your opponents will get to tutor whatever they want before you.
The two main win conditions are Doomsday and Insidious Dreams. Each of these cards allow you to stack the bottom of your library with one of the many combos in the deck.
In theory, you could win as soon as turn 3, provided you cast Grenzo, Dungeon Warden on turn 2 and follow up with Doomsday the next turn, with something like Dark Ritual or Sol Ring that lets you have 2 spare mana open. In some situation, you could even spend turn 1 casting Vampiric Tutor to search for missing combo pieces and still be able to go off at turn 3.
As a downside, not having access to blue, you'll have a hard time protecting Doomsday when you're trying to go off. By the way, the most problematic issue is against stax: cards like Torpor Orb or Cursed Totem can single-handedly shut down your entire strategy.
Moreover, it's worth noting that Grenzo's ability isn't affected by graveyard hate like Rest in Peace. The creature still gets onto the battlefield even if it didn't touch the bin.
In general, any opening hand with 2 mana sources is fair game. Better yet if accompanied with some tutoring effect.
As already said, you generally want Grenzo out as soon as possible to start flipping cards, even if the chances to actually hit a creature are initially quite low. Any tool that could help you to improve these odds are also welcome.
Remember that, with the London mulligan rule, you can purposedly go below 7 cards and send to the bottom of your library any relevant creature that you're willing to flip later on.
From this point onward, your main goal is to gather enough resources to go for the combo line that better fits in with the cards you have. Otherwise, you won't tipically play cards from your hand, unless you really need to answer to some threat.
The deck runs many combos. In fact, it's not that unusual to accidentally assemble one of them by just randomly flipping cards with Grenzo.
Here's the list:
This is probably the easiest combo to assemble, since it only requires 2 cards and you only need to find a way to pump Grenzo's power by 1 to flip them from the bottom of your library.
The only disadvantage is that you have to pass through your combat phase, so you can't win at instant speed.
For those who don't know the combo, you basically tap Kiki-Jiki to copy Zealous Conscripts. When the token enters the battlefield you target Kiki-Jiki, gaining control (unrelevant) and untapping it. You can now repeat the process as many times as you want, making infinite hasty tokens and attacking everyone for lethal damage.
This combo requires 3 cards but can win at instant speed, since it relies on direct damage and doesn't need to pass through the combat phase.
There are other sacrifice outlets in the deck that you can use (Viscera Seer and Ashnod's Altar), but Skirk Prospector is slightly better because it nets you mana in the process and it's a goblin. This is particularly important because, as you'll get to see in a moment, this deck has several ways to fetch goblins and there are several cards that care about goblins in general.
The combo works as follows: you copy Lightning Crafter with Kiki-Jiki, the token champions Kiki-Jiki, then you tap it to deal 3 damage and sacrifice it. Kiki-Jiki returns to play untapped, so that you can repeat the process as many times you want until you kill everybody.
This combo is often referred to as Mike & Trike.
It requires only 2 cards and can win at istant speed. It's normally the combo you go for when you have Victimize in your hand, since Mikaeus' power of 5 makes him especially tricky to flip with Grenzo (as you'll see, this deck has some way to do that nonetheless).
How the combo works: Triskelion is a 2/2 (because it's pumped by Mikaeus) with three +1/+1 counters on it. You remove one counter to ping something for 1 damage, then you use the rest to kill Triskelion itself. It will come back with 4 counters thanks to undying. You can now ping anything for 2 and keep killing Triskelion, so that it will return each time with new counters on it, until you get to kill everybody.
This combo doesn't wins you the game but gives you infinite mana, which is kind of the same.
You'll almost always prefer Mike & Trike over this, but it's nice to know it exists.
It works by removing all the counters from Workhorse for mana, then sacrificing it to Viscera Seer (it's a 1/1 because of Mikaeus). Workhorse will come back with one more counter thanks to undying, so you can rinse and repeat as many times you want.
You can use Ashnod's Altar instead of Viscera Seer for yet more mana, if you want.
This is the most recent addition to Grenzo's arsenal.
It's essentialy a variant of the previous combo, with one more card but the upside that you don't need to pump Grenzo to flip it, since all creatures have power 2 or less.
In fact, you can swap Metallic Mimic for Mikaeus, the Unhallowed and Skirk Prospector for Viscera Seer or Ashnod's Altar, and still get the same result.
Here, you sacrifice Murderous Redcap so that it will come back to play because of persist, but the -1/-1 counter will be elided with the +1/+1 counter granted by Metallic Mimic. You can repeat the process infinite times, shooting everybody to death with Redcap's triggered ability.
This isn't technically a combo, since you're not winning right away, but if it gets unanswered your opponents will be prevented from drawing new cards for the rest of the game.
Also, it could be considered a 1-card combo, since you only need to flip Maralen and she will tutor for Stranglehold by herself. Therefore, it's a good pile for Insidious Dreams.
If you have both cards in play, on your turn you'll pay 3 life to tutor for whatever, on other players' turn they'll still pay 3 life but can't search for anything because of Stranglehold.
As I said before, Maralen has to hit the battlefield just before your draw step for this to work. Additionally, make sure to have 3R mana open to cast Stranglehold on that same turn.
Here I will detail some notable piles you can stack with Doomsday.
It's important to note that they're meant to be a guideline and not an exhaustive list. In fact, sometimes you could have some combo pieces already on the battlefield (or in your hand), other times you could have more or less mana available for extra protection and so on. You should adapt them to the game situation.
Cards are listed in the order they would be flipped by Grenzo, i.e. the first card will go on the bottom and the last on top of your library.
This is the basic pile and the cheapest one, since it only requires 4 cards and 2 mana to go off.
You can swap Mad Auntie for Brass Herald and get the same result, provided you name rogue when it enters the battlefield.
Steps to follow:
This pile still requires only 2 mana to go off.
It starts like the previous one, but uses Kiki-Jiki only to make mana and goes for Murderous Redcap combo instead.
Steps to follow:
This pile requires 4 mana to go off, therefore compares unfavorably with the others.
In general I don't recommend it, but there could be some scenario where you would need it, so it's good to know it exists.
Steps to follow:
It's essentially the previous pile, with Kiki-Jiki instead of Mike & Trike.
I don't recommend it either.
This pile doesn't need Grenzo to go off.
The only requirement is to have 3BB mana open and a creature on the battlefield.
Steps to follow:
Many of the piles for Insidious Dreams are essentially the same for Doomsday, with an additional card to put the rest on the bottom of your library.
Most of the piles require you to draw a card, so the better moment to cast Insidious Dreams is right before starting your turn.
Unfortunately, you won't have slots available for mana acceleration, so the focus here is more on the cards you have to discard to pay for Insidious Dreams' additional cost.
This pile only requires 2 cards and 3R mana to go off. Therefore, it's the one I recommend in most cases.
Essentially the previous pile, but with Temple of Malice instead of the hideaway land.
This pile only requires 3 cards, although you need 7 mana to pull it off.
The trick here is to use the first pile to fetch a second one (namely, the one with only goblins) and go off from that.
This pile requires one more card to go off, so I don't recommend it.
Same as before, but with Kiki-Jiki instead of Mike & Trike.
This is exactly the same pile as for Doomsday.
As already pointed out, it requires 3BB mana and a creature on the battlefield, but doesn't need Grenzo to go off.
Here goes a description of each card I run in this deck and why.
They can be divided in three categories:
Since most of the cards belong to this category, they shall be considered as staples unless otherwise specified.
The deck runs 34 lands, which for my standards is kind of on the lower end of the spectrum.
More competitive builds can probably go even lower, but I prefer to play safe on that.
As the time passes and this list gets further refined though, it's still possible I would shave more lands from it.
Historically, black/red is a color combination that doesn't have access to a lot of ramp.
In addition, bear in mind that your commander enters on turn 2. So any ramp spell that costs 3 or more mana will make you tap out the next turn for no real benefit, since even if you get to activate Grenzo one more time on turn 4, you're only getting even with the activation you missed on turn 3.
The deck has a small goblin subtheme.
It isn't for flavour reasons though, but just because many combo pieces happen to be gobins as well.
The deck runs as many cretures as possible to keep Grenzo relevant even when there is no combo available.
This is probably the first deck I've made without the Top.
It's still a good card, mind you, but I feel it doesn't bring enough to the cause. I just prefer to use the slot for other stuff.
Say you start by casting Sensei's Divining Top, the next turn you're rather willing to cast Grenzo, Dungeon Warden.
Yeah, you could use it on turn 3, provided you have spare mana for it, but the more the game advances, the less it matters what's in your hand and, as a consequence, what's on top of your library.
In the end, you're not going to activating it that much and, if you draw it in late game, it's mostly a dead card.
In the article that inspired this deck, they indeed recommended Worldgorger Dragon as a way to go off without having Grenzo on the battlefield.
At the beginning, I just thought the combo was too convoluted and I preferred to go for the more straightforward Mike & Trike.
As the time passed, I've come to build other decks with Worldgorger Dragon, but I never felt I might reintegrate it here.
In fact, Worldgorger combo is cheaper to deploy with Doomsday, but the point is: this deck is already on the "glass-cannon" category. It doesn't need yet another combo that loses you the game, should the opponent have - say - Swords to Plowshares.
Mike & Trike on the other hand, are cards that you can actually cast outside of the combo and still get some value.
This card seems an automatic inclusion, and indeed was in the deck at the beginning.
I soon realized it didn't fit in with the mana curve, so I removed it.
Let's say you cast Braid of Fire on turn 2 and then Grenzo on turn 3. By the time Grenzo hits the table, the first mana is already gone. Yeah, you get 2 more mana on turn 4, but you're only getting on par with your initial investment.
Ok, let's say you cast Grenzo first, then. On turn 3 you're not going to activate him, because you're busy casting Braid of Fire. On turn 4 you're only netting 1 mana, which is half a Grenzo's activation. Even worse than before.
At the end of the day, Braid of Fire is a card that does nothing for two turns, that's why it's out.
Nearly every other decklist I've seen runs a combination of these three cards. I don't understand why.
First of all, there has to be some creature in your graveyard, which won't necessarily be the case. Even if so, it's likely to be either because it was too big to be flipped by Grenzo, or it has somehow got killed.
If it was too big then, it's probably still too big now, unless you find a way to pump Grenzo first. If it was killed, tipically it was because of a board wipe, so Junktroller and friends are probably in your graveyard too. To me it's unlikely that it got hitted by a spot removal, they're would rather remove Grenzo.
I only see these cards worth getting value out of a creature that you either sacrifice to Ashnod's Altar, or chump-block with each turn. But Ashnod's Altar is 1 card out of 99, you couldn't rely on that, and if you're forced to chump-block each turn chances are you're kind of losing. I don't see you going anywhere with it.
Epitaph Golem is slightly better because it doesn't tap to activate, so it can go infinite with Ashnod's Altar and a token-maker. The problem is: it has power 3, making it not that easy to flip with Grenzo. Therefore it's out too.
These two were originally in the deck because, unlike Junktroller and friends, they can survive a board wipe.
In addition, they both can go infinite with Ashnod's Altar and any creature that makes 2 or more tokens. If the token-maker is also a sac outlet (like for instance Sling-Gang Lieutenant), you can swap the Altar for Mana Echoes and get the same result.
After all it's a nice combo to have, but the problem is: if you don't get either Ashnod's Altar or Mana Echoes into play, the other cards are quite unimpressive. And if I had Demonic Tutor in my hand, I'd rather go for Doomsday than waste my time going wide with tokens.
After some testing, I cut Soldevi Digger for being too narrow, since you can't chose which card to put on the bottom, but I kept Reito Lantern because it could act a a graveyard hate, since it can hit your opponents too.
At some point, I realized I was consistently finding myself with better things to do with those 3 mana. In the end, by the time the Lantern becomes relevant, the game is already in its late stages and the deck isn't likely to survive anyway. I finally cut it too.
With Grenzo out, this card can recur any of your creatures for value, although the ones that you actually may be interested in are only a few (I'm thinking about Dockside Extortionist, Goblin Matron, Imperial Recruiter, Priest of Gix, Tuktuk Scrapper and maybe Mindclaw Shaman).
Overall it's a neat trick, although it's unlikely that you get to pull it off consistently. Otherwise, it's a 1-mana artifact that does absolutely nothing.
Many Grenzo lists, especially on the casual level, run a lot of tokens.
I've already mentioned that, if you happen to have Ashnod's Altar or Mana Echoes on the battlefield, you can do crazy things with tokens.
Unfortunately, there aren't that many ways to consistently bring these two enablers into play. So most of the times, you'll be just flipping a bunch of unrelevant critters.
Sling-Gang Lieutenant is actually decent, I've tried it out for a while, but in the end you almost always want to go for Doomsday instead.
I love the card, many competitive lists play it.
Yes, it's another way to win with Doomsday on turn 3, but you must have two Swamps already on the board to do so. I just don't think this deck runs enough of them to support it.
Also, we're already quite low on lands, and having to sacrifice one can really screw us up.
This can tutor for Doomsday.
Ok, but everybody gets to know you're trying to combo out. I've already noted that the deck isn't exactly at its best when it comes to protect Doomsday. Also, if for any reason it fizzles, you're pretty much dead.
In the end, I think giving the others a chance to prepare for your combo is too much of a risk.
|2-sided (coin flip)|
Double-click to open card details.
|Name||Hand||Turn 1||Turn 2||Turn 3||Turn 4||Turn 5||Turn 6||Turn 7||Turn 8||Turn 9||Turn 10|
Please add some cards to the deck to see card suggestions.
|»||Revision 130||December 5, 2020||crimsonking|
|Revision 129||December 4, 2020||crimsonking|
|Revision 128||December 2, 2020||crimsonking|
|Revision 127||December 1, 2020||crimsonking|
|Revision 126||November 26, 2020||crimsonking|
|Revision 125||October 12, 2020||crimsonking|
|Revision 124||October 12, 2020||crimsonking|
|Revision 123||September 21, 2020||crimsonking|
|Revision 122||September 21, 2020||crimsonking|
|Revision 121||August 11, 2020||crimsonking|
|Revision 120||June 6, 2020||crimsonking|
|Revision 119||May 18, 2020||crimsonking|
|Revision 118||May 18, 2020||crimsonking|
|Revision 117||May 15, 2020||crimsonking|
|Revision 116||May 15, 2020||crimsonking|
|Revision 115||May 15, 2020||crimsonking|
|Revision 114||May 9, 2020||crimsonking|
|Revision 113||May 5, 2020||crimsonking|
|Revision 112||May 5, 2020||crimsonking|
|Revision 111||May 3, 2020||crimsonking|
|Revision 110||May 3, 2020||crimsonking|
|Revision 109||May 3, 2020||crimsonking|
|Revision 108||May 3, 2020||crimsonking|
|Revision 107||May 3, 2020||crimsonking|
|Revision 106||May 2, 2020||crimsonking|
|Revision 105||May 2, 2020||crimsonking|
|Revision 104||May 2, 2020||crimsonking|
|Revision 103||May 2, 2020||crimsonking|
|Revision 102||May 2, 2020||crimsonking|
|Revision 101||May 2, 2020||crimsonking|
|Revision 100||May 1, 2020||crimsonking|
|Revision 99||April 12, 2020||crimsonking|
|Revision 98||April 12, 2020||crimsonking|
|Revision 97||April 12, 2020||crimsonking|
|Revision 96||March 30, 2020||crimsonking|
|Revision 95||March 30, 2020||crimsonking|
|Revision 94||March 30, 2020||crimsonking|
|Revision 93||March 30, 2020||crimsonking|
|Revision 92||March 29, 2020||crimsonking|
|Revision 91||March 29, 2020||crimsonking|
|Revision 90||March 17, 2020||crimsonking|
|Revision 89||February 11, 2020||crimsonking|
|Revision 88||February 11, 2020||crimsonking|
|Revision 87||February 11, 2020||crimsonking|
|Revision 86||January 13, 2020||crimsonking|
|Revision 85||January 12, 2020||crimsonking|
|Revision 84||January 3, 2020||crimsonking|
|Revision 83||December 25, 2019||crimsonking|
|Revision 82||December 22, 2019||crimsonking|
|Revision 81||December 22, 2019||crimsonking|
|Revision 80||December 22, 2019||crimsonking|
|Revision 79||December 21, 2019||crimsonking|
|Revision 78||December 21, 2019||crimsonking|
|Revision 77||December 3, 2019||crimsonking|
|Revision 76||September 11, 2019||crimsonking|
|Revision 75||September 11, 2019||crimsonking|
|Revision 74||September 8, 2019||crimsonking|
|Revision 73||August 14, 2019||crimsonking|
|Revision 72||August 9, 2019||crimsonking|
|Revision 71||August 6, 2019||crimsonking|
|Revision 70||August 4, 2019||crimsonking|
|Revision 69||August 3, 2019||crimsonking|
|Revision 68||July 9, 2019||crimsonking|
|Revision 67||June 26, 2019||crimsonking|
|Revision 66||June 26, 2019||crimsonking|
|Revision 65||May 2, 2019||crimsonking|
|Revision 64||April 28, 2019||crimsonking|
|Revision 63||March 11, 2019||crimsonking|
|Revision 62||February 26, 2019||crimsonking|
|Revision 61||September 19, 2018||crimsonking|
|Revision 60||August 18, 2018||crimsonking|
|Revision 59||June 29, 2018||crimsonking|
|Revision 58||June 5, 2018||crimsonking|
|Revision 57||April 11, 2018||crimsonking|
|Revision 56||April 9, 2018||crimsonking|
|Revision 55||March 28, 2018||crimsonking|
|Revision 54||September 8, 2017||crimsonking|
|Revision 53||August 21, 2017||crimsonking|
|Revision 52||August 21, 2017||crimsonking|
|Revision 51||June 10, 2017||crimsonking|
|Revision 50||March 12, 2017||crimsonking|
|Revision 49||January 11, 2017||crimsonking|
|Revision 48||January 8, 2017||crimsonking|
|Revision 47||January 7, 2017||crimsonking|
|Revision 46||December 11, 2016||crimsonking|
|Revision 45||October 24, 2016||crimsonking|
|Revision 44||June 24, 2016||crimsonking|
|Revision 43||June 19, 2016||crimsonking|
|Revision 42||May 13, 2016||crimsonking|
|Revision 41||May 5, 2016||crimsonking|
|Revision 40||May 4, 2016||crimsonking|
|Revision 39||April 23, 2016||crimsonking|
|Revision 38||April 23, 2016||crimsonking|
|Revision 37||April 18, 2016||crimsonking|
|Revision 36||April 5, 2016||crimsonking|
|Revision 35||April 5, 2016||crimsonking|
|Revision 34||April 5, 2016||crimsonking|
|Revision 33||April 4, 2016||crimsonking|
|Revision 32||April 3, 2016||crimsonking|
|Revision 31||April 3, 2016||crimsonking|
|Revision 30||April 1, 2016||crimsonking|
|Revision 29||April 1, 2016||crimsonking|
|Revision 28||March 31, 2016||crimsonking|
|Revision 27||March 31, 2016||crimsonking|
|Revision 26||March 31, 2016||crimsonking|
|Revision 25||March 31, 2016||crimsonking|
|Revision 24||March 31, 2016||crimsonking|
|Revision 23||March 31, 2016||crimsonking|
|Revision 22||March 31, 2016||crimsonking|
|Revision 21||March 31, 2016||crimsonking|
|Revision 20||March 31, 2016||crimsonking|
|Revision 19||March 31, 2016||crimsonking|
|Revision 18||March 31, 2016||crimsonking|
|Revision 17||March 30, 2016||crimsonking|
|Revision 16||March 30, 2016||crimsonking|
|Revision 15||March 30, 2016||crimsonking|
|Revision 14||March 30, 2016||crimsonking|
|Revision 13||March 29, 2016||crimsonking|
|Revision 12||March 29, 2016||crimsonking|
|Revision 11||March 29, 2016||crimsonking|
|Revision 10||March 29, 2016||crimsonking|
|Revision 9||March 29, 2016||crimsonking|
|Revision 8||March 29, 2016||crimsonking|
|Revision 7||March 29, 2016||crimsonking|
|Revision 6||March 29, 2016||crimsonking|
|Revision 5||March 28, 2016||crimsonking|
|Revision 4||March 28, 2016||crimsonking|
|Revision 3||March 28, 2016||crimsonking|
|Revision 2||March 28, 2016||crimsonking|
|Revision 1||March 28, 2016||crimsonking|