deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Format compatible avec la plupart des logiciels Magic, y compris Magic Workstation et Cockatrice:

For MTG Arena:

For Magic Online (MTGO):

Autres

Afin d'enregistrer votre deck dans un tournoi officiel ("DCI-sanctioned"), vous avez besoin d'un fiche d'enregistrement ("Deck sheet") Télécharger ici un deck sheet pré-rempli avec les cartes de votre deck!

(-> Vos paramètres)

Nota Bene: Ce service n'est pas un service officiel de la DCI. Veuillez bous assurer que votre deck sheet contient toutes les cartes de votre deck et est homologué par la DCI. En cas d'erreur ou de problème, n'hésitez pas à nous contacter! DCI is a trademark of of Wizards of the Coast LLC.

Veuillez sélectionner les colonnes à afficher:

Révision affichée: 106. There is a more recent version of this deck.

> Introduction

This deck was born while I was looking for Doomsday piles to put into my first Marchesa's deck.
I found this article about Doomsday with Grenzo, Dungeon Warden as a commander, it was very well explained and came with a decklist too (I'd put the link, but I think the website has been taken down time ago).
I thought it was a really cool idea and immediately started to brew my own version. It came together quite fast and easily, and in a matter of few months I already had a stable build.
It was quite different from the original, though, since that was aimed for competitive 1-vs-1, while mine was intended for multiplayer.
At some point, I had to decide if I wanted to push it for competitive play or keep it at a more casual level. I finally decided for the second option because I've never really played competitive, so I didn't feel like I was up to the task. Moreover, even if I wasn't planning to build it in the real life, many of the cards (Badlands, Mana Crypt, Imperial Seal...) were far too expensive to justify the whole thing.
By the way, the deck is still quite strong. I'd say, in a rating scale from 1 to 5 (where 1 means "casual" and 5 means "competitive") that this deck scores somewhere between 3 and 4.

> Gameplay

The deck mostly relies on using Grenzo's ability to flip creatures from the bottom of your library.
With the amount of creatures in the deck, you roughly have 1/3 of chances to actually flip one. Moreover, most of them have power 2 or less, so you won't need to pump Grenzo to flip them.
In fact, you generally want your commander out as soon as possible (i.e. with no counters on it) although, if you have Teferi's Puzzle Box or any other tool that could help you to stack the bottom of your library, go for it first.
Normally Grenzo doesn't draw too much attention. He's likely to stay on the battlefiled several turns, unless your opponents already know what the deck is up to. Nonetheless, there is no need to expose him if you're not planning to activate him any time soon.
The best time to flip a card is generally at the end of the last turn before you get to untap, so that your creatures don't die to sorcery-speed wrath effects. If you have Thran Turbine out you can wait until your upkeep, but flipping after your draw step is a risk, because if you happen to flip Maralen of the Mornsong all our opponents will get to tutor whatever they want before you.
The two main win conditions are Doomsday and Insidious Dreams. Each of these cards allow you to stack the bottom of your library with one of the many combos in the deck.
In theory, you could win as soon as turn 3, provided you cast Grenzo, Dungeon Warden on turn 2 and follow up with Doomsday the next turn, with something like Dark Ritual or Sol Ring that lets you have 2 spare mana open.
In some situation, you could even spend turn 1 casting Vampiric Tutor to search for missing combo pieces and still be able to go off at turn 3.
As a downside, not having access to blue, you'll have a hard time protecting Doomsday when you're trying to go off.
By the way, the most problematic issue is against stax and other control strategies. Cards like Torpor Orb or Cursed Totem can single-handedly shut down the entire strategy.
Moreover, it's worth noting that Grenzo's ability isn't affected by graveyard hate like Rest in Peace. The creature still gets onto the battlefield even if it didn't touch the bin.

> Combos

The deck runs many combos. In fact, it's not that unusual to accidentally assemble one of them by just randomly flipping cards with Grenzo.
Here's the list:

> Kiki-Jiki, Mirror Breaker + Zealous Conscripts

This is probably the easiest combo to assemble, since it only requires 2 cards and you only need to find a way to pump Grenzo's power by 1 to flip them from the bottom of your library.
The only disadvantage is that you have to pass through your combat phase, so you can't win at instant speed.
For those who don't know the combo, you basically tap Kiki-Jiki to copy Zealous Conscripts. When the token enters the battlefield you target Kiki-Jiki, gaining control (unrelevant) and untapping it. You can now repeat the process as many times as you want, making infinite hasty tokens and attacking everyone for lethal damage.

> Kiki-Jiki, Mirror Breaker + Skirk Prospector + Lightning Crafter

This combo requires 3 cards but can win at instant speed, since it relies on direct damage and doesn't need to pass through the combat phase.
There are other sacrifice outlets in the deck that you can use (Viscera Seer and Ashnod's Altar), but Skirk Prospector is slightly better because it nets you mana in the process and it's a goblin. This is particularly important because, as you'll get to see in a moment, this deck has several ways to fetch goblins and there are several cards that care about goblins in general.
The combo works as follows: you copy Lightning Crafter with Kiki-Jiki, the token champions Kiki-Jiki, then you tap it to deal 3 damage and sacrifice it. Kiki-Jiki returns to play untapped, so that you can repeat the process as many times you want until you kill everybody.

> Mikaeus, the Unhallowed + Triskelion

This combo is often referred to as Mike & Trike.
It requires only 2 cards and can win at istant speed. It's normally the combo you go for when you have Victimize in your hand, since Mikaeus' power of 5 makes him especially tricky to flip with Grenzo (as you'll see, this deck has some way to do that nonetheless).
How the combo works: Triskelion is a 2/2 (because it's pumped by Mikaeus) with three +1/+1 counters on it. You remove one counter to ping something for 1 damage, then you use the rest to kill Triskelion itself. It will come back with 4 counters thanks to undying. You can now ping anything for 2 and keep killing Triskelion, so that it will return each time with new counters on it, until you get to kill everybody.

> Murderous Redcap + Skirk Prospector + Metallic Mimic

This is the most recent addition to Grenzo's arsenal.
It's essentialy a variant of the previous combo, with one more card but the upside that you don't need to pump Grenzo to flip it, since all creatures have power 2 or less.
In fact, you can swap Metallic Mimic for Mikaeus, the Unhallowed and Skirk Prospector for Viscera Seer or Ashnod's Altar, and still get the same result.
Here, you sacrifice Murderous Redcap so that it will come back to play because of persist, but the -1/-1 counter will be elided with the +1/+1 counter granted by Metallic Mimic. You can repeat the process infinite times, shooting everybody to death with Redcap's triggered ability.

> Maralen of the Mornsong + Stranglehold

This isn't technically a combo, since you're not winning right away, but if it gets unanswered your opponents will be prevented from drawing new cards for the rest of the game.
Also, it could be considered a 1-card combo, since you only need to flip Maralen and she will tutor for Stranglehold by herself. Therefore, it's a good pile for Insidious Dreams.
If you have both cards in play, on your turn you'll pay 3 life to tutor for whatever, on other players' turn they'll still pay 3 life but can't tutor for anything because of Stranglehold.
As I said before, Maralen has to hit the battlefield just before your draw step for this to work. Additionally, make sure to have enough mana to cast Stranglehold on that same turn.

> Doomsday Piles

Here I will detail some notable piles you can stack with Doomsday.
It's important to note that they're meant to be a guideline and not an exhaustive list. In fact, sometimes you could have some combo pieces already on the battlefield (or in your hand), other times you could have more or less mana available for extra protection and so on. You should adapt them to the game situation.
Cards are listed in the order they would be flipped by Grenzo, so the first card will go on the bottom and the last on top of your library.

> Priest of Gix - Kiki-Jiki, Mirror Breaker - Mad Auntie - Zealous Conscripts - <whatever>

This is the basic pile and the cheapest one, since it only requires 4 cards and 2 mana to go off.
Steps to follow:

> Priest of Gix - Kiki-Jiki, Mirror Breaker - Murderous Redcap - Skirk Prospector - Metallic Mimic

This pile still requires only 2 mana to go off.
It starts like the previous one, but uses Kiki-Jiki only to make mana and goes for Murderous Redcap combo instead.
Steps to follow:

> Workhorse - Clone Shell - Mikaeus, the Unhallowed - Triskelion - Viscera Seer

This pile requires 4 mana to go off, therefore compares unfavorably with the others.
In general I don't recommend it, but there could be some scenario where you would need it, so it's good to know it exists.
Steps to follow:

> Workhorse - Clone Shell - Lightning Crafter - Kiki-Jiki, Mirror Breaker - Viscera Seer

It's essentially the previous pile, with Kiki-Jiki instead of Mike & Trike.
I don't recommend it either.

> Ransack the Lab - Victimize - Mikaeus, the Unhallowed - Triskelion.

This pile doesn't need Grenzo to go off.
The only requirement is to have 3BB mana open and one creature on the battlefield.
Steps to follow:

> Insidious Dreams Piles

Many of the piles for Insidious Dreams are essentially the same for Doomsday, with an additional card to put the rest on the bottom of your library.
Most of the piles require you to draw a card, so the better moment to cast Insidious Dreams is right before starting your turn.
Unfortunately, you won't have slots available for mana acceleration, so the focus here is more on the cards you have to discard to pay for Insidious Dreams' additional cost.

> Howltooth Hollow/Spinerock Knoll - Kiki-Jiki, Mirror Breaker - Mad Auntie - Zealous Conscripts

This is the Insidious Dreams version of Doomsday's first pile.

  • draw the hideaway land and play it.
  • put Kiki-Jiki, Mad Auntie and Zealous Conscripts on the bottom of your library, hiding away the fourth card.
  • flip the cards with Grenzo and win the game (you need 6 mana to do so).

> Temple of Malice - Brass Herald - Kiki-Jiki, Mirror Breaker - Zealous Conscripts

This is essentially the previous pile, with Temple of Malice instead of the hideaway land.

> Howltooth Hollow/Spinerock Knoll - Murderous Redcap - Skirk Prospector - Metallic Mimic

Same as the first pile, but with Murderous Redcap combo instead.
It costs 1 less mana, because you get to sacrifice the Redcap to Skirk Prospector during the process.

> Temple of Malice - Clone Shell - Mikaeus, the Unhallowed - Viscera Seer - Triskelion

This pile requires one more card to go off, so I don't recommend it.

> Temple of Malice - Clone Shell - Lightning Crafter - Viscera Seer - Kiki-Jiki, Mirror Breaker

Same as before, but with Kiki-Jiki instead of Mike & Trike.

> Howltooth Hollow/Spinerock Knoll - Brass Herald - Goblin Recruiter

This pile only requires 3 cards, although you need 8 mana to set it up.
The trick here is to use the first pile to fetch a second one (namely, the one with only goblins) and go off from that.

> Howltooth Hollow/Spinerock Knoll/Temple of Malice - Maralen of the Mornsong

This can be actually pulled off any time you happen to flip Maralen of the Mornsong.

> Ransack the Lab - Victimize - Mikaeus, the Unhallowed - Triskelion.

This pile doesn't need Grenzo to go off.
The only requirement is to have 3BB mana open and one creature on the battlefield.
Steps to follow:

> Other Interactions

> Mikaeus, the Unhallowed + Workhorse + Viscera Seer

This combo doesn't wins you the game but gives you infinite mana, which is kind of the same.
You'll almost always prefer Mike & Trike over this but again, it's nice to know it exists.
It works by removing all the counters from Workhorse for mana, then sacrificing it to Viscera Seer (it's a 1/1 because of Mikaeus). Workhorse will come back thanks to undying, so you can rinse and repeat as many times you want.
You can use Ashnod's Altar instead of Viscera Seer for yet more mana, if you want.

> Moggcatcher

People often overlook this card, but by resolving this critter you're basically putting a clock of 2 turns on the game.
Of course, you have to wait for a whole round table before starting to use it (because of summoning sickness), but after that you can follow these steps:

> Wort, Boggart Auntie + Gempalm Incinerator

This falls into the casual side of this deck. In fact, Wort was one of the reasons that made me steer away from a full-competitive list.
I like the card, it's pretty solid by itself. Most of the creatures in this deck have weak stats and tend to die to whatever, Wort gives you a way to recur at least part of them.
In addition, with Wort in play, having Gempalm Incinerator in your hand means you can pay 2 mana each turn to draw a card and, provided you have enough goblins on the battlefield, to uncounterably kill some creature in the process.

> Card Analysis

TODO

> Notable Exclusions

> Sensei's Divining Top

This is probably the first deck I've made without the Top.
It's still a good card, mind you, but I feel it doesn't bring enough to the cause. I just prefer to use the slot for other stuff.
Say you start by casting Sensei's Divining Top, the next turn you're rather willing to cast Grenzo, Dungeon Warden.
Yeah, you could use it on turn 3, provided you have spare mana for it, but the more the game advances, the less it matters what's in your hand and, as a consequence, what's on top of your library.
In the end, you're not going to activating it that much and, if you draw it in late game, it's mostly a dead card.

> Worldgorger Dragon

In the article that inspired this deck, they indeed recommended Worldgorger Dragon as a way to go off without having Grenzo on the battlefield.
At the beginning, I just thought the combo was too convoluted and I preferred to go for the more straightforward Mike & Trike.
As the time passed, I've come to build other decks with Worldgorger Dragon, but I never felt I might reintegrate it here.
In fact, Worldgorger combo is cheaper to deploy with Doomsday, but the point is: this deck is already on the "glass-cannon" category. It doesn't need yet another combo that loses you the game, should the opponent have - say - Swords to Plowshares.
Mike & Trike on the other hand, are cards that you can actually cast outside the combo and still get some value from them.

> Braid of Fire

This card seems an automatic inclusion, and indeed was in the deck at the beginning.
I soon realized it didn't fit in with the mana curve, so I removed it.
Let's say you cast Braid of Fire on turn 2 and then Grenzo on turn 3. By the time Grenzo hits the table, the first mana is already gone. Yeah, you get 2 more mana on turn 4, but you're only getting on par with your initial investment.
Ok, let's say you cast Grenzo first, then. On turn 3 you're not going to activate him, because you're busy casting Braid of Fire. On turn 4 you're only netting 1 mana, which is half a Grenzo's activation. Even worse.
At the end of the day, Braid of Fire is a card that does nothing for two turns, so it's out.

> Junktroller/Canal Dredger/Epitaph Golem

Nearly every other decklist I've seen runs a combination of these three cards. I don't understand why.
First of all, there has to be some creature in your graveyard, which won't necessarily be the case. Even if so, it's likely to be either because it was too big to be flipped by Grenzo, or it has somehow got killed.
If it was too big then, it's probably still too big now, so you have to find a way to pump Grenzo first, for this to work.
If was killed, tipically it was because of a board wipe, so Junktroller and friend are probably in your graveyard too. To me it's unlikely that it got hitted by a spot removal (they're likely to remove Grenzo instead).
I only see these cards worth getting value out of a creature that you sacrifice to Ashnod's Altar, or chump-block with each turn. But Ashnod's Altar is 1 card out of 99, you couldn't rely on that, and if you're forced to chump-block each turn, chances are you're kind of losing. I don't see you going anywhere with it anyway.
Epitaph Golem is slightly better because it doesn't tap to activate, so it can go infinite with Ashnod's Altar and a token-maker. The problem is: it has power 3, making it not that easy to flip with Grenzo. So it's out too.

> Soldevi Digger/Reito Lantern

These two were originally in the deck because, unlike Junktroller and friends, they can survive a board wipe.
In addition, they both can go infinite with Ashnod's Altar and any creature that makes 2 or more tokens. If the token-maker is also a sac outlet (like for instance Sling-Gang Lieutenant), you can swap the Altar for Mana Echoes and get the same result.
After all it's a nice combo to have, but the problem is: if you don't get either Ashnod's Altar or Mana Echoes into play, the other cards are quite unimpressive. And if I had Demonic Tutor in my hand, I'd rather go for Doomsday than waste my time going wide with tokens.
After some testing, I cut Soldevi Digger for being too narrow, since you can't chose the card to put on the bottom, but I kept Reito Lantern because it could act a a graveyard hate, since it can hit your opponents too.
As the time passed, I was consistently finding myself with better things to do with those 3 mana. In the end, by the time the card becomes relevant, the game is in its late stages and the deck isn't likely to survive anyway. So I cut it too.

> Tel-Jilad Stylus

With Grenzo out, this card can recur any of your creatures for value, although the ones that you actually may be interested in are only a few (I'm thinking about Dockside Extortionist, Goblin Matron, Imperial Recruiter, Priest of Gix, Tuktuk Scrapper and maybe Mindclaw Shaman).
All in all it's a neat trick, although it's unlikely that you get to pull it off. Otherwise, it's a 1-mana artifact that does absolutely nothing.

> Siege-Gang Commander and other token-makers

TODO

> Dimir Machinations

TODO

Tags

This deck appears to be legal in EDH / Commander.

Tour: Your life: Opponent's life: Poison counters:
Main (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

Nom

Catégorie

Notes

Power

Toughness

card

Catégorie

Notes

Power

Toughness

 

Counters

Move this card to:

Actions

2-sided (coin flip)
6-sided (d6)
20-sided (d20)
Sides:

Auto-draw

Auto-untap

Double-click to open card details.

Move selected to:

Rentabilité combinée

Montant min.:
Carte:

Calcul personnalisé

Si je joue une carte fois dans mon deck de ? carters, quelles sont les chances que je la pioche fois?
  Nom Main Tour 1 Tour 2 Tour 3 Tour 4 Tour 5 Tour 6 Tour 7 Tour 8 Tour 9 Tour 10

Probabilités aditionnelles

Intégrer Dans Forums ou Site

Pour les forums ou les blogs, veuillez sélectioner une des options BB-Code Pour les sites ou les forums qui supportent HTML (e.g. Wizards Community Forums), vous pouvez utiliser les options HTML!

Lien vers ce Deck

Here are some suggestions for cards you could add to your deck, based on decks that other players have built with this Commander.

Please add some cards to the deck to see card suggestions.

Unfortunately, we could not detect a Commander in this deck. Please choose it here to view card suggestions. To make sure this deck is analyzed properly in the future, please flag your Commander in the deckbuilder or put it in a separate section called "Commander".
Score Nom de Carte Catégorie Mana Rareté Salt
Grace à edhrec.com!
Voici toutes les révisions de ce deck. Cliquez sur une révision afin d'afficher à quoi ce deck ressemblait précédemment.
  Comparer Révision Créé Par
Révision 175 Mars 12, 2024 crimsonking
Révision 174 Décembre 26, 2023 crimsonking
Révision 173 Décembre 26, 2023 crimsonking
Révision 172 Décembre 16, 2023 crimsonking
Révision 171 Octobre 20, 2023 crimsonking
Révision 170 Octobre 10, 2023 crimsonking
Révision 169 Octobre 10, 2023 crimsonking
Révision 168 Octobre 5, 2023 crimsonking
Révision 167 Septembre 23, 2023 crimsonking
Révision 166 Septembre 12, 2023 crimsonking
Révision 165 Août 27, 2023 crimsonking
Révision 164 Août 27, 2023 crimsonking
Révision 163 Août 27, 2023 crimsonking
Révision 162 Août 27, 2023 crimsonking
Révision 161 Août 27, 2023 crimsonking
Révision 160 Janvier 26, 2023 crimsonking
Révision 159 Janvier 22, 2023 crimsonking
Révision 158 Janvier 22, 2023 crimsonking
Révision 157 Janvier 17, 2023 crimsonking
Révision 156 Janvier 17, 2023 crimsonking
Révision 155 Janvier 16, 2023 crimsonking
Révision 154 Janvier 16, 2023 crimsonking
Révision 153 Janvier 16, 2023 crimsonking
Révision 152 Janvier 16, 2023 crimsonking
Révision 151 Janvier 7, 2023 crimsonking
Révision 150 Janvier 3, 2023 crimsonking
Révision 149 Janvier 3, 2023 crimsonking
Révision 148 Novembre 28, 2022 crimsonking
Révision 147 Novembre 15, 2022 crimsonking
Révision 146 Novembre 15, 2022 crimsonking
Révision 145 Novembre 13, 2022 crimsonking
Révision 144 Novembre 7, 2022 crimsonking
Révision 143 Septembre 19, 2022 crimsonking
Révision 142 Juin 1, 2022 crimsonking
Révision 141 Mai 18, 2022 crimsonking
Révision 140 Mars 6, 2022 crimsonking
Révision 139 Février 4, 2022 crimsonking
Révision 138 Janvier 31, 2022 crimsonking
Révision 137 Janvier 25, 2022 crimsonking
Révision 136 Décembre 2, 2021 crimsonking
Révision 135 Novembre 23, 2021 crimsonking
Révision 134 Novembre 23, 2021 crimsonking
Révision 133 Novembre 23, 2021 crimsonking
Révision 132 Mai 1, 2021 crimsonking
Révision 131 Avril 29, 2021 crimsonking
Révision 130 Décembre 5, 2020 crimsonking
Révision 129 Décembre 4, 2020 crimsonking
Révision 128 Décembre 2, 2020 crimsonking
Révision 127 Décembre 1, 2020 crimsonking
Révision 126 Novembre 26, 2020 crimsonking
Révision 125 Octobre 12, 2020 crimsonking
Révision 124 Octobre 12, 2020 crimsonking
Révision 123 Septembre 21, 2020 crimsonking
Révision 122 Septembre 21, 2020 crimsonking
Révision 121 Août 11, 2020 crimsonking
Révision 120 Juin 6, 2020 crimsonking
Révision 119 Mai 18, 2020 crimsonking
Révision 118 Mai 18, 2020 crimsonking
Révision 117 Mai 15, 2020 crimsonking
Révision 116 Mai 15, 2020 crimsonking
Révision 115 Mai 15, 2020 crimsonking
Révision 114 Mai 9, 2020 crimsonking
Révision 113 Mai 5, 2020 crimsonking
Révision 112 Mai 5, 2020 crimsonking
Révision 111 Mai 3, 2020 crimsonking
Révision 110 Mai 3, 2020 crimsonking
Révision 109 Mai 3, 2020 crimsonking
Révision 108 Mai 3, 2020 crimsonking
Révision 107 Mai 3, 2020 crimsonking
» Révision 106 Mai 2, 2020 crimsonking
Révision 105 Mai 2, 2020 crimsonking
Révision 104 Mai 2, 2020 crimsonking
Révision 103 Mai 2, 2020 crimsonking
Révision 102 Mai 2, 2020 crimsonking
Révision 101 Mai 2, 2020 crimsonking
Révision 100 Mai 1, 2020 crimsonking
Révision 99 Avril 12, 2020 crimsonking
Révision 98 Avril 12, 2020 crimsonking
Révision 97 Avril 12, 2020 crimsonking
Révision 96 Mars 30, 2020 crimsonking
Révision 95 Mars 30, 2020 crimsonking
Révision 94 Mars 30, 2020 crimsonking
Révision 93 Mars 30, 2020 crimsonking
Révision 92 Mars 29, 2020 crimsonking
Révision 91 Mars 29, 2020 crimsonking
Révision 90 Mars 17, 2020 crimsonking
Révision 89 Février 11, 2020 crimsonking
Révision 88 Février 11, 2020 crimsonking
Révision 87 Février 11, 2020 crimsonking
Révision 86 Janvier 13, 2020 crimsonking
Révision 85 Janvier 12, 2020 crimsonking
Révision 84 Janvier 3, 2020 crimsonking
Révision 83 Décembre 25, 2019 crimsonking
Révision 82 Décembre 22, 2019 crimsonking
Révision 81 Décembre 22, 2019 crimsonking
Révision 80 Décembre 22, 2019 crimsonking
Révision 79 Décembre 21, 2019 crimsonking
Révision 78 Décembre 21, 2019 crimsonking
Révision 77 Décembre 3, 2019 crimsonking
Révision 76 Septembre 11, 2019 crimsonking
Révision 75 Septembre 11, 2019 crimsonking
Révision 74 Septembre 8, 2019 crimsonking
Révision 73 Août 14, 2019 crimsonking
Révision 72 Août 9, 2019 crimsonking
Révision 71 Août 6, 2019 crimsonking
Révision 70 Août 4, 2019 crimsonking
Révision 69 Août 3, 2019 crimsonking
Révision 68 Juillet 9, 2019 crimsonking
Révision 67 Juin 26, 2019 crimsonking
Révision 66 Juin 26, 2019 crimsonking
Révision 65 Mai 2, 2019 crimsonking
Révision 64 Avril 28, 2019 crimsonking
Révision 63 Mars 11, 2019 crimsonking
Révision 62 Février 26, 2019 crimsonking
Révision 61 Septembre 19, 2018 crimsonking
Révision 60 Août 18, 2018 crimsonking
Révision 59 Juin 29, 2018 crimsonking
Révision 58 Juin 5, 2018 crimsonking
Révision 57 Avril 11, 2018 crimsonking
Révision 56 Avril 9, 2018 crimsonking
Révision 55 Mars 28, 2018 crimsonking
Révision 54 Septembre 8, 2017 crimsonking
Révision 53 Août 21, 2017 crimsonking
Révision 52 Août 21, 2017 crimsonking
Révision 51 Juin 10, 2017 crimsonking
Révision 50 Mars 12, 2017 crimsonking
Révision 49 Janvier 11, 2017 crimsonking
Révision 48 Janvier 8, 2017 crimsonking
Révision 47 Janvier 7, 2017 crimsonking
Révision 46 Décembre 11, 2016 crimsonking
Révision 45 Octobre 24, 2016 crimsonking
Révision 44 Juin 24, 2016 crimsonking
Révision 43 Juin 19, 2016 crimsonking
Révision 42 Mai 13, 2016 crimsonking
Révision 41 Mai 5, 2016 crimsonking
Révision 40 Mai 4, 2016 crimsonking
Révision 39 Avril 23, 2016 crimsonking
Révision 38 Avril 23, 2016 crimsonking
Révision 37 Avril 18, 2016 crimsonking
Révision 36 Avril 5, 2016 crimsonking
Révision 35 Avril 5, 2016 crimsonking
Révision 34 Avril 5, 2016 crimsonking
Révision 33 Avril 4, 2016 crimsonking
Révision 32 Avril 3, 2016 crimsonking
Révision 31 Avril 3, 2016 crimsonking
Révision 30 Avril 1, 2016 crimsonking
Révision 29 Avril 1, 2016 crimsonking
Révision 28 Mars 31, 2016 crimsonking
Révision 27 Mars 31, 2016 crimsonking
Révision 26 Mars 31, 2016 crimsonking
Révision 25 Mars 31, 2016 crimsonking
Révision 24 Mars 31, 2016 crimsonking
Révision 23 Mars 31, 2016 crimsonking
Révision 22 Mars 31, 2016 crimsonking
Révision 21 Mars 31, 2016 crimsonking
Révision 20 Mars 31, 2016 crimsonking
Révision 19 Mars 31, 2016 crimsonking
Révision 18 Mars 31, 2016 crimsonking
Révision 17 Mars 30, 2016 crimsonking
Révision 16 Mars 30, 2016 crimsonking
Révision 15 Mars 30, 2016 crimsonking
Révision 14 Mars 30, 2016 crimsonking
Révision 13 Mars 29, 2016 crimsonking
Révision 12 Mars 29, 2016 crimsonking
Révision 11 Mars 29, 2016 crimsonking
Révision 10 Mars 29, 2016 crimsonking
Révision 9 Mars 29, 2016 crimsonking
Révision 8 Mars 29, 2016 crimsonking
Révision 7 Mars 29, 2016 crimsonking
Révision 6 Mars 29, 2016 crimsonking
Révision 5 Mars 28, 2016 crimsonking
Révision 4 Mars 28, 2016 crimsonking
Révision 3 Mars 28, 2016 crimsonking
Révision 2 Mars 28, 2016 crimsonking
Révision 1 Mars 28, 2016 crimsonking
Aucun commentaire à propos de ce deck pour le moment.
Les noms de cartes en anglais seront liées automatiquement
De plus, vous pouvez utiliser du BB Code (like [b][/b], [url=...][/url], etc.)!

An error with your login session occured:
unknown
You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Refresh Session button and then try again.
If the problem persists, please contact us.