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Timmy, Johnny, and Spike's Junk (Standard)

Format compatible avec la plupart des logiciels Magic, y compris Magic Workstation et Cockatrice:

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Autres

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Timmy, Johnny, and Spike’s Junk - Deck Tech
By Ian Macomber

Goal:
The goal of this deck is to gain counters on creatures while simultaneously ramping. This starts a cycle of playing a creature to scale and ramp larger, playing another larger creature to scale and ramp larger yet, etc. Enemy will be killed by combat damage a huge creature, Ajani’s kitties, or from Jarad sacrificing huge creatures. Ramp is provided by Gyre Sage and Manaweft Sliver. Scaling (creatures and rampers) is provided by casting all larger creatures and is accelerated by Corpsejack Menace, Renegade Krasis, Archangel of Thune, Ajani, Caller of the Pride, and Primeval Bounty. Garruk, Caller of Beasts, provides the card draw advantage to feed the cycle once it has begun.

Land (24)
8x Forest
4x Godless Shrine
2x Golgari Guildgate
4x Overgrown Tomb
2x Selesnya Guildgate
4x Temple Garden

Creature (31)
2x Archangel of Thune

  • gives counters to all of your creatures upon each instance of life gain, flying, lifelink
  • low initial toughness, vulnerable to removal
    4x Corpsejack Menace
  • doubles counter placement and makes those cards even more efficient, causes evolve sometimes, core of the deck
    4x Experiment One
  • easy to cast, very hard to remove, evolves a lot
  • not that useful if drawn when you need something to trigger evolve instead
    4x Gyre Sage
  • very core of the deck, allows you to ramp and scale and ramp, also evolves a lot
  • getting the first counter is slow sometimes
    4x Kalonian Hydra
  • powerful creature that doubles counters upon attacking, causes evolve often
  • vulnerable to removal, low initial toughness
    3x Manaweft Sliver
  • easy to cast, provides any color of mana needed, stacks with itself
  • not useful if you already have a ton of mana available
    4x Renegade Krasis
  • causes evolution sometimes, gives counters to all other creatures with counters very often, evolves well
  • vulnerable to removal, low toughness
    1x Trostani, Selesnya's Voice
  • heals you for whatever toughness creature you play, can populate tokens, sometimes causes evolve, great for turning midgame to lategame quickly, or just healing
  • can be difficult to cast
    1x Jarad, Golgari Lich Lord
  • Scales with number of creatures in graveyard, can sacrifice huge creatures to end the game
  • can be difficult to cast
    1x Vastwood Hydra
  • very flexible casting, can cause evolve, relevant nearly all game, gives counters back upon death
    2x Voice of Resurgence
  • relatively easy to cast, very good synergy, powerful token that can be populated
    1x Worldspine Wurm
  • 15/15 in a single creature, causes evolve very often, pops out 3x 5/5 wurms with trample upon death, will always go back to your library
  • probably not wanted in your opening hand

Sorcery (1)
1x Slime Molding

  • can be used to drop a huge token with leftover mana that can be populated, can cause evolve

Enchantment (2)
1x Death's Presence

  • makes removal of creatures almost pointless, not only keeps the previous counters, but adds the creatures base power as additional counters to give
    1x Primeval Bounty
  • provides 3/3 centaur tokens upon casting creature, gives 3 counters upon non creature spell, heals for 3 upon playing land

Planeswalker (2)
1x Garruk, Caller of Beasts

  • filters deck for creatures allowing you to play them in ideal order and gives card advantage, can drop any green creature onto battlefield, can ulti for casting any creature from library for free upon casting a creature
    1x Ajani, Caller of the Pride
  • gives counters, double strike, and flying, release the kitties!
  • can be hard to cast

Sideboard (15)
1x Liliana of the Dark Realms

  • fetches lands causing mana fixing and slimming down deck, can give buff or debuff, can ulti for even more mana
  • can be difficult to cast
    2x Abrupt Decay
  • easy to cast, wide variety of targets
  • can only hit <4 cmc targets
    2x Alpha Authority
  • gives hexproof and only blockable by one creature at a time
    2x Golgari Charm
  • can clear board of small creatures, destroy enchantment, or regenerate all your creatures
    1x Naturalize
  • easy to cast and destroy artifact or enchantment
    2x Putrefy
  • powerful artifact or creature destruction
    3x Savage Summoning
  • essential against counterspell decks and gives additional counter
    1x Vraska the Unseen
  • broad range removal, defends self, deadly but small tokens
    1x Windstorm
  • kills birds
  • and only birds
    = a lot of them

Maybeboard (4)
1x Diabolic Tutor

  • can search for anything I need
  • can be difficult to cast, might not be able to play the located card until next turn, really only useful late game
    1x Rise of the Dark Realms
  • pretty much a win condition
  • can be difficult to cast, only useful if there are a lot of creatures in the graveyard
    2x Strionic Resonator
  • will double triggered effects
  • need the extra 2 mana when doing things to activate, not useful until midgame

Tags

Réserve

This deck does not appear to be legal in Standard (Season from Sep 2021).

Problèmes: Not legal in this format: Corpsejack Menace, Experiment One, Gyre Sage, Jarad, Golgari Lich Lord, Kalonian Hydra, Renegade Krasis, Worldspine Wurm, Death's Presence, Overgrown Tomb, Golgari Guildgate, Garruk, Caller of Beasts, Trostani, Selesnya's Voice, Archangel of Thune, Manaweft Sliver, Voice of Resurgence, Vastwood Hydra, Ajani, Caller of the Pride, Slime Molding, Primeval Bounty, Temple Garden, Selesnya Guildgate, Godless Shrine, Abrupt Decay, Putrefy, Savage Summoning, Vraska the Unseen, Alpha Authority, Golgari Charm, Windstorm, Liliana of the Dark Realms, Fog.

Tour: Your life: Opponent's life: Poison counters:
Main (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

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