For most Magic software, including Magic Workstation and Cockatrice:
For MTG Arena:
For Magic Online (MTGO):
For others:
To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Viewing revision 83. There is a more recent version of this deck.
The object of this deck is bash your opponents' faces with lethal commander damage lightning fast.
Multiplayer Only: This deck is intended multiple opponents. Not one-on-one. Don't even try one-on-one.
Gotta Go Fast: This is an aggro deck, so it's imperative to this deck's strategy to play Slicer as soon as possible. It's best to casting Slicer in his Vehicle form for three mana sooner, rather than in his Robot form for five mana later. The sooner you cast him, the more likely it is that one of your opponents won't yet have effective defenses to block him. Once he deals combat damage, he'll convert into his more powerful Robot form and attack every combat. Every combat. If you have three opponents, every turn you delay casting him costs you four attacks, not just one.
Fast Mana: Even casting Slicer on turn three isn't quite fast enough. All of these Fast Ramp cards will enable you to cast Slicer on turn two, if not sooner. Jeweled Lotus and Mana Crypt let you cast him on turn one.
Protection: These are the most important cards in the deck, especially the sword cards. First, protection gives Slicer evasion, so he's more likely to deal commander damage. Second, protection will shield Slicer against your opponent's removal spells, which WILL happen. Third, all of these cards will boost Slicer's damage output from six to at least seven, making it so that he deals lethal commander damage after only 21 / 7 = exactly 3 hits. But wait, there's more. Fourth, when your opponents gain control of Slicer, the equipment remains attached to Slicer but your opponents don't gain control of the equipment. You still control the equipment. Consequently, each sword's attack trigger benefits you, not whichever opponent controls Slicer for the moment.
Overall Strategy: Since Slicer attacks more the more opponents that you have, you want to keep you opponents on relatively even footing. When you control Slicer, you should try to only attack whichever opponent has incurred the least amount of commander damage from him. Try to make it so your opponents all die within a turn of each other.
2-sided (coin flip) | |
---|---|
6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Additional Probabilities |
Please add some cards to the deck to see card suggestions.
Score | Card Name | Type | Mana | Rarity | Salt |
---|