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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
This is a Morph deck.
If Ancient Tomb (and another land), Birds of Paradise, or Exploration (and three lands) are in your opening hand, you can get a morph creature down on turn two and unmorph most of the creatures on turn three.
Whisperwood Elemental and Temur Sabertooth create great bluffing opportunities. With Temur Sabertooth, you do so by bouncing back face-up morph creatures when you have multiple cards in hand, shuffling your hand, and recasting either the original or a new morph creature. You can also use Temur Sabertooth to bounce back manifested non-creature cards, if you want. Finally, Temur Sabertooth does a great job of saving a nearly vanished Maelstrom Djinn.
Riptide Entrancer and Deathmist Raptor are the stars of the deck. Riptide Entrancer is strongest when it isn't blocked and Deathmist Raptor when it is. Attack with either face-down and your opponent won't know what to do.
Vesuvan Shapeshifter can trigger morph effects over and over, i.e. Trail of Mystery. When Vesuvan Shapeshifter is turned face up and copies Maelstrom Djinn, it gets vanishing too, but so long as you turn him facedown again before he vanishes it will never be a problem. If Vesuvan Shapeshifter enters the battlefield face-up as a copy of Maelstrom Djinn, it does not get vanishing then (but may later if you turn him face-down and then face-up again).
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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