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Zeige Revision 45. There is a more recent version of this deck.
Artifact based proactive (casual c)EDH Goodstuff / Combo Deck.
Estimated power level: 8 (low budget semi competitive)
Main Goal:
Play (/create) many artifacts (/artifact tokens) and sacrifice them for value, especially with the abilities of Breya, Etherium Shaper herself. Many infinite (mana) combos are included to achive instant wins.
Included Infinite (Mana / Win) Combos:
1) Pili-Pala + Grand Architect = infinite mana of any color
Cast Breya, Etherium Shaper, then sacrifice her and one of the blue Thopter tokens created by her etb effect to shoot 3 dmg at target opponent. Repeat this process several times to finish off all opponents.
2) Ashnod's Altar / Krark-Clan Ironworks + Nim Deathmantle
2.1) + Breya, Etherium Shaper = infinite colorless mana / Thopter token / dmg
- Cast Breya, Etherium Shaper, then sacrifice her and both blue Thopter tokens created by her etb effect with the ability of Ashnod's Altar / Krark-Clan Ironworks to create 6 colorless mana. When Breya dies, put her into the graveyard, not into the command zone. So you can use 4 colorless mana to activate the ability of Nim Deathmantle to bring her back to the battlefield. When this happens, her etb effect triggers again and brings two new blue Thopter tokens into play. Repeat this process multiple times to create infinite colorless mana.
- After creating infinite colorless mana, repeat the same process, but always sacrifice only one of the two blue Thopter tokens. By this you are creating infinite tokens of that kind.
- Finaly use the infinite colorless mana to sacrifice as many blue Thopter tokens as needed to shoot down your opponents with the first activated ability of Breya, Etherium Shaper.
2.2) + creature which creates at least two creature tokens by entering the battlefield or dying = infinite colorless mana + infinite tokens (see (2.1) for the detailed process)
3) Grand Architect + Sword of the Meek + Thopter Foundry = infinite colorless Mana + infinite Thopter tokens = Combo Win
- Use the ability of Thopter Foundry to sacrifice Sword of the Meek and create a 1/1 blue Thopter Creature token. The ability of Sword of the Meek triggers and brings it back to the battlefield, attached to the token. Tap the blue Thopter token to create 2 colorless mana with the ability of Grand Architect. Use one of these colorless mana to use the ability of Thopter Foundry and restart the loop.
- Attack your opponents for infinite damage on your next turn or, if you have UBRG mana:
- Cast Breya, the Etherium Shaper and use her ability to deal infinite damage to your opponents.
4) Time Sieve
4.1) + Sword of the Meek + Thopter Foundry + at least 5 mana = infinite extra turns = Combo Win
- Use the ability of Thopter Foundry to sacrifice Sword of the Meek and create a 1/1 blue Thopter Creature token. The ability of Sword of the Meek triggers and brings it back to the battlefield, attached to the token. Repeat this process four times to create a total of five Thopter tokens.
- Use the ability of Time Sieve and sacrifice the five tokens to take an extra turn.
- Repeat the whole process in your extra turn to get another extra turn. and so on...
- Draw your entire deck, play each land, play (combo) win conditions.
4.2) + Infinite tokens from (2.2) or (3) = one extra turn = Combo Win
- Use the ability of Time Sieve and sacrifice five tokens to take an extra turn.
- In this extra turn, the remaining tokens do not have summoning sickness anymore. Attack with all of them to finish of one opponent.
- Repeat this process until every opponent is finished.
Notes:
- Thopter Engineer gives your artifact creatures haste. With this you can...
...activate Pili-Pala in the same turn, it has entered the battlefield. (1)
...attack with infinite tokens in the same turn, they have entered the battlefield. (2.2) / (3)- Shimmer Myr gives your artifact spells Flash. With this you can protect your combo pieces by playing them at the end of your opponents' turn. (Especially Pili-Pala without Haste)
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6-seitig (d6) | |
20-seitig (d20) | |
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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